Black Mesa Complete-comming late 2007 Created 17 years ago2006-09-02 19:52:02 UTC by Fox Mavrick Fox Mavrick

Created 17 years ago2006-09-02 19:52:02 UTC by Fox Mavrick Fox Mavrick

Posted 17 years ago2006-09-02 19:52:02 UTC Post #195434
been working on this for years...

basicly it will be the complete Black Mesa facility blue-shift,oppossing force and half-life you will be able to viset all known areas within the facility inculding most vents and ducts, few things will be off limits such as the complete mapping porcess of the facility have a few gaps in the struture.

Just think the Black Mesa Research facility will be yours at last!
Posted 17 years ago2006-09-02 19:59:26 UTC Post #195435
sorry, i'm busy that day
Posted 17 years ago2006-09-02 20:37:33 UTC Post #195436
Sounds cool. :) I would love to see it :)
Posted 17 years ago2006-09-02 21:48:26 UTC Post #195437
Is this the same mod I saw a while ago? Got website/screenies?
AJ AJGlorious Overlord
Posted 17 years ago2006-09-02 21:58:35 UTC Post #195439
You had to remap all that stuff? Sounds like you're pretty dedicated, unless it's poorly remade, which I hope it isn't.

The only thing is that it seems kind of pointless. After all, couldn't you just load up any of those games and start whatever map you wanted to be in, then disable things like the AI if you wanted?
Posted 17 years ago2006-09-03 05:50:02 UTC Post #195460
If there all linked like they would be in real life it would be good. with a working transit system where you can get off at any stop.
Posted 17 years ago2006-09-03 20:38:41 UTC Post #195515
this mod is still a long ways off but it will get done when it is
I have a website where you can downlaod this, due to hackers it is down at the moument I will let you know when its up

it will be the complete known Black Mesa facility, it will look exactly like the original the things to note with this mod are:

1. yes the known transit system will be connected and yes you may stop at any of these points, some you will have to change trams but you can viset nearly every where.

2. the grapics are half-life one and will still be a huge download(I myself have been using 2 computers to store and make this project its rather large)

3. I have been working on this on and off for years almsot ten years on planing and yes dedication,studying the 3 games that feature the facilty and working to connect the ducts,rail ways and ect to other points of the facility.

4. yes you will be able to enter most ducts that lead to the corrisponding areas.

like I have said I have spent may years planing and studing ever detail of the Black Mesa facility, yes I am very dedicated to getting the details right, this project is my passion for all half-lifers to enjoy.

I have a few screen shots I may put up soon.

my goal for this project after it is completed is to port it to half-life 2 so you my enjoy it with the enhanced grapics.

anyone that has any questions or would like to know more about the black mesa facility can e-mail me with there questions at johnmazzarese@hotmail.com.
Posted 17 years ago2006-09-03 22:04:57 UTC Post #195517
I thought you were sean rizzo for a second

he was going to attemt the same thing with his friend back in 2000 when I taught him how to map

I wish you good luck
Posted 17 years ago2006-09-03 23:03:49 UTC Post #195522
Planning for ten years? How is that possible, if Half-Life has only been out since late '98?
Posted 17 years ago2006-09-03 23:14:52 UTC Post #195523
I'm pretty sure he just made a mistake.
Posted 17 years ago2006-09-03 23:35:06 UTC Post #195526
sorry for my previous comment, no I started this back in worldcraft 2.5 days (before it was known has hammer)
Posted 17 years ago2006-09-04 07:37:33 UTC Post #195556
I hope this is true because it sounds like it will be a 'lot' of fun for co-op on Sven.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-09-04 13:42:43 UTC Post #195618
sounds like a rediculously amitious project to me
Posted 17 years ago2006-09-04 13:55:40 UTC Post #195619
yeah.. sounds good, but again, what?
almsot ten years on planing
How is that possible, if Half-Life has only been out since late '98?
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-09-04 14:27:21 UTC Post #195625
sorry for my previous comment, no I started this back in worldcraft 2.5 days (before it was known has hammer)
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-09-04 20:21:39 UTC Post #195651
thats 8 years ago, and he did say almost 10, so he didn't make a mistake
Posted 17 years ago2006-09-04 23:56:41 UTC Post #195662
I have been reading the comments on here and to sum up...

1. yes this is/has been a very amitious and possibly pointless project to some of you but like all we have our passions one of mine just so happens to be Half-Life, I started this long and hard project with one goal in mind to give Half-Lifers a complete expirence in the Black Mesa facility, it has always been somthing I wanted to see myself.

2. Incase some of you looked at my profile and wondered what Half-Life theory as I call it is...well it is the study of the black Mesa Research Facility as a whole which things belong where, trying to fill in the missing gaps ect...( note I dont change the facility at all I just simply study to better understand where everything fits togather, I also study the personal and try to learn about there personal information, I have all this information if you would like to look at it e-mail me and I will send it to you.
Posted 17 years ago2006-09-06 21:47:33 UTC Post #195823
When I first read about this, it certainly struck me as being a personal passion. Sounds like an amazing project, and one I look forward to having a wander around.

The big question that occurs to me is, with all the research you've obviously done on this, have you found any parts where the complex overlaps itself spatially? I guess that all depends on whether Valve designed the complex as a whole, or simply treated each level (or perhaps a section of a few levels) individually. I guess the most troublesome areas would be the meshing between the separate games...

(And yeah, I realise it won't matter because you're not RELEASING it as one big map... :-))
Posted 17 years ago2006-09-07 02:49:58 UTC Post #195840
Some places are seen 2 or so times mainly beaten hl1 and op4
eg: HL:In the start tram there is this bit with a big tank with a hole in it and the bottom of a ramp is flooded.
OP4:The flood has been drained and the hole has been fixed by a few bits of wood. You jump over into one of the trams here.
Posted 17 years ago2006-09-07 03:41:45 UTC Post #195841
I don't see much of a point in this. Is there any kind of storyline involved?
You know, this is like one of those projects that take so long to construct, they usually never get completed.
The Mad Carrot The Mad CarrotMad Carrot
Posted 17 years ago2006-09-07 04:21:12 UTC Post #195844
Sounds like a very ambitious project to me, although if you've already spent that much time on it - you should succeed (or at least release the parts, you've done, once you grow tired of it).

Mods like Op4, BS, Azure Sheep, Life's End, etc. have loads of Black Mesa areas in them, so you might as well as ask the authors for permission to include them in your project (rmfs too).

How's the progress? How much of the complex have you already recreated?

Anyways - good luck. Looking forward to this. :)
Daubster DaubsterVault Dweller
Posted 17 years ago2006-09-07 04:32:09 UTC Post #195846
frist off thanks killer1102 for answering a question for me.

and second THIS WILL BE OUT AND COMPLETED ASAP!

to answer muzzleflashe's question there are two variations one is the facility Predisaster and the other is after the disaster, I admit it is mostly just the struture (desks chairs ect... there all there.

I will post a detailed summery of what the mod offers soon.
Posted 17 years ago2006-09-07 14:07:36 UTC Post #195887
I think what were wondering, if when you were planning it out, did you notice that at time 2 seprate parts of the facility contradicted each other, by being different things but in the same place?
Posted 17 years ago2006-09-07 14:26:20 UTC Post #195889
Hmm...just had a thought about the vat of radioactive liquid getting boarded up...

If HL and Op4 are going on at relatively the same time, why would someone, in all the confusion of freaking aliens killing everyone, bother to board it up? Seems kind of strange.
Posted 17 years ago2006-09-07 15:27:22 UTC Post #195891
There are spatial contradictions, as some people have suggested:
I made this overview of the tram section more than a year ago.

http://img409.imageshack.us/img409/7827/blackmesadp1.jpg
Posted 17 years ago2006-09-07 20:37:08 UTC Post #195928
thats just mapping terms, if you overlay everything as if its continuous things like that don't apply
Posted 17 years ago2006-09-07 22:38:19 UTC Post #195933
If HL and Op4 are going on at relatively the same time, why would someone, in all the confusion of freaking aliens killing everyone, bother to board it up? Seems kind of strange.
The welding (not boarding :) ) of the radioactive waste vat was done after you see it leaking when you pass it in the tram, but before you trigger the resonance cascade, and a long time before you see it in Opposing Force. There's a huge amount of time in between those events where it could have been repaired (although only about 15 or 20 minutes in actual time, it's much longer in "game time".)

About the overlapping areas, has anybody noticed that when you go from that cliffside with the Apache, then into the pipe where it takes you to the surface, it actually turns you back around towards the cliff? In other words, everything on top of the mesa (Black Mesa, I would assume) is actually floating in the air off the side of that cliff! :nuts:
Posted 17 years ago2006-09-08 03:50:17 UTC Post #195955
Looking through black mesa without anything attacking me, Things falling on me, Falling off stuff and getting myself killed is one of the things I wanted to do when I first played through the game. So good luck with this and I really hope to see some good things soon. At first I was beggining to think you were this mod : http://mods.moddb.com/6714/Tour-Black-Mesa/
Posted 17 years ago2006-09-10 02:00:29 UTC Post #196158
1. What is this mod all about?
Fox: well it is about having a complete picture of the Half-Life Black Mesa Facility to explore.

2. Who are you and what do, you do on this project?
Fox: I am the man responsiable for all of this! (laughs)

3. how did you come up with the idea for this?
Fox: well I got the idea one day playing through the game thinking how great it be to play agaisnt friends in the facility and just went on form there.

4. Will there be any new areas/storylines?
Fox: no this mod retains the exact story lines are in the previous games except you will not get to play as Barney or Shepard (although you will still see them as they were) no news areas will be added just simply the ones that were there and had no pior access to. also i am hoping this will connect all 3 stories from the games and allow the player to see every angle of the story.

5. How did you prepare for this mod?
Fox: I studied screen shots, played all 3 games many times over, talked to vavle it has been alot of work to get this far.

6. will there be new weapons/models for the NPC's such as female scientists?
Fox: no new weapons sorry, and no there will be no new models, but they will have a larger role, as seeing you will be Gorden and only have a level 3 security clearence.

7. will there be any ester eggs?
Fox: yes there will be many little things here and there you should enjoy, even a part of the facility that was key in all 3 games and never got to go to only seen, but you will have to find it yourself, I'll never tell.

8. When will this be comming out?
Fox: I plan on having it out by mid 2007.

9. Will this be free?
Fox: yes 100% half-lifer's may do what they please with this (after all its for them) it will be post on my site along with all the info that I have collected.

10. Do you have any plans after you Release Black Mesa Complete?
Fox: yeah I am going to retire, take a long vacation, maybe get married whos knows.

11. Will you keep this up to date such as make it into a half-life 2 mod?
Fox: I plan on it but not for quite a while.
Posted 17 years ago2006-09-10 02:08:42 UTC Post #196159
12. When do we get to see screenshots?
AJ AJGlorious Overlord
Posted 17 years ago2006-09-10 08:38:38 UTC Post #196173
My thoughts exactly.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-09-10 12:04:45 UTC Post #196184
Will this mod be before the desaster or after it? Or will it be both.(first make the non destroyed facility then destroy it)
Posted 17 years ago2006-09-10 16:15:13 UTC Post #196213
14: why goldsource (I HATE THAT WORD)
Posted 17 years ago2006-09-10 16:45:28 UTC Post #196227
15. Why not?
Posted 17 years ago2006-09-12 16:25:13 UTC Post #196370
because late 2007 the halflife engine will be 9 years old, itll look comically dated
Posted 17 years ago2006-09-12 16:35:54 UTC Post #196372
If you don't like to say goldsource just say the Half Life engine.
People still do these things with the goldsource engine because of the sheer classic aspect of it. Duh its outdated, but its still one fo the most popular engines around. People still play Quake and Doom, what do you have to say to them?
Posted 17 years ago2006-09-12 16:37:58 UTC Post #196373
mapping for doom is so incredibly fun, mostly because of the way the lighs are setup
Posted 17 years ago2006-09-12 18:02:26 UTC Post #196379
i dun have any doom or quake games :P but isn't doom 2d? wow mapping must be alot easier for it. or is it 3d?
Posted 17 years ago2006-09-12 18:07:19 UTC Post #196380
Err... Dude, it's one of the first FPS games. After Wolf3D, that is. Of course it's not 2D.
Posted 17 years ago2006-09-12 18:39:14 UTC Post #196381
I say they're all crazy people, get with the timesz
Posted 17 years ago2006-09-12 19:11:05 UTC Post #196382
People still do these things with the goldsource engine because of the sheer classic aspect of it. Duh its outdated, but its still one fo the most popular engines around. People still play Quake and Doom, what do you have to say to them?
the goldsource engine was made for half-life only. it is a modified quake II engine. doom isnt based on the quake engine, it was made before quake. if anything, quake would be based off doom. (but i dont think it is)
Goldsource games were made only by valve or gearbox.
anyways, quake and doom arent goldsource games.

11 games are goldsource, and only 2 aren't on steam. popular? not very.
the quake engine is popular, goldsource is a spinoff.
http://upload.wikimedia.org/wikipedia/en/1/11/Familytree11.png
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2006-09-12 20:03:11 UTC Post #196384
What are you blabbling on about? I never said anything about Doom being based on the Quake engine nor did I ever say that the goldsource engine wasn't a mod of the Quake engine.
11 games are on the goldsource engine? You're a little off.

PS: Wolfenstein3D wasn't 3d. It was on a 2 plane that created the illusion of a 3d world. Doom was the first game that was truely 3d because it was the first game to use height differences.
Posted 17 years ago2006-09-12 20:37:37 UTC Post #196388
it is a modified quake II engine.
Modified Quake 1 engine, actually. The engine license was acquired before Quake 2 ever came out. Also, Valve said so in an interview.
the goldsource engine was made for half-life only.
Wrong again. It was also for some crappy James Bond FPS, and possibly others.

Worldcraft Dude: I think Penguinboy was probably referring to retail games, although I don't think there are 11 of those...
Posted 17 years ago2006-09-12 20:46:37 UTC Post #196392
Ahh retail... I think.... there are 10 on steam:
1. Half-Life
2. Opposing Force
3. Blue Shift
4. Counter-Strike
5. Day of Defeat
6. Team Fortress Classic
7. Ricochet
8. Deathmatch Classic
9. Condition Zero
10. Condition Zero Deleted Scenes

Any I missed? Also, Codename: Gordon isn't under Goldsource, it's a 2-D game by Nuclear Vision (just for those stupid enough to even think about it).
Posted 17 years ago2006-09-12 20:57:09 UTC Post #196394
I guess I don't consider most of those as being retail, since most started as mods.

P.S.

Who plays Ricochet anyway?
Posted 17 years ago2006-09-12 20:58:28 UTC Post #196395
Yeah, but they are official mods available via Steam.

P.S.

I don't, but I thought it was fun when I occasionally did. :)
Posted 17 years ago2006-09-14 10:23:27 UTC Post #196493
I dont count 'Condition Zero Deleted Scenes' or 'ricochet' as 'games'
Posted 17 years ago2006-09-14 10:40:31 UTC Post #196495
Never actually understood, how ricochet worked. :confused:
Daubster DaubsterVault Dweller
Posted 17 years ago2006-09-14 10:55:44 UTC Post #196496
Think Tron only HL-ified.

So progress?
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-09-14 14:36:30 UTC Post #196506
You could use a decent site for a mod as big as that..
Registering it at Moddb, planetphillip would help too.

And yeah - you should really post some media.
Daubster DaubsterVault Dweller
You must be logged in to post a response.