prop_? Created 17 years ago2006-09-08 23:04:52 UTC by Cappy Cappy

Created 17 years ago2006-09-08 23:04:52 UTC by Cappy Cappy

Posted 17 years ago2006-09-08 23:04:52 UTC Post #196023
hey im trying to make models spawn with the solidity of prop_static, but being able to move, as it is sitting on a breakable object.... all i can think of right now is pissing around with the prop_physics_multiplayer, but besides that im lost. any help would be nice :)
Posted 17 years ago2006-09-09 13:43:50 UTC Post #196070
So do you want a breakable prop_static to have moving gibs? Or did I read that wrong?
Posted 17 years ago2006-09-09 14:07:12 UTC Post #196072
So you want the prop_static to move when you break something? I don't quite get it either.
Posted 17 years ago2006-09-09 14:48:40 UTC Post #196074
Use an entity called prop_physicsoverride and change it with a trigger. You need to explain your situation better.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-09-10 14:11:34 UTC Post #196196
i think he means teh way when u jump into something in css for example its solid. u fall through ir and get pushed out. if you want drums to be solid so that players can stand on them change the collisions drop down menu to bounding box. works for everything but it means people will be standing on the yellow box you see in hammer which sometimes looks unrealistic if they're standing on a couch and it looks like they ar ehovering 2 feet in the air.
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