Scripting Created 20 years ago2004-03-17 15:44:21 UTC by ZeG ZeG

Created 20 years ago2004-03-17 15:44:21 UTC by ZeG ZeG

Posted 20 years ago2004-03-17 15:44:21 UTC Post #19595
Now i need help with scripting... i will make a movie there a scentist hangs"hanging_idle" he only hang in 3-5 sec then he stands...
how to do to fix it?

P.S. All can answer but Zombieloffe... DONT BE SO **** ANGRY!!! :x
Posted 20 years ago2004-03-17 15:46:32 UTC Post #19597
Search the forums. Lots of answers.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-03-17 16:27:34 UTC Post #19601
Posted 20 years ago2004-03-17 16:27:48 UTC Post #19602
and lots of questions
Posted 20 years ago2004-03-17 16:30:47 UTC Post #19603
When was I angry? I think my anger is understandable when one particular person posted 4 identical maps...
Ill try to get better :
Posted 20 years ago2004-03-17 16:42:24 UTC Post #19606
U hate swedish u said... :|

But... Now i need help, i find but dident understand.

I have maked a trigger_once that target the scentist "ZeG"..
In Entity : Action Animation=hanging_idle
In Entity : Idle Animation=hanging_idle
And flags: Repeatable on
Name on scripted_sequence: Hang
Target on scripted_sequence: ZeG
Target monster on scripted_sequence: ZeG
Repeat Rate ms on scripted_sequence: 1

Target on Trigger_once: Hang

Whats wrong :nuts:
Posted 20 years ago2004-03-17 16:42:51 UTC Post #19607
Ive done it!!
What i did was i named the script z and then named the target field z too so it would keep targeting itself, thus repeating. But i havent fully tested it yet, i'll see if any problems arise.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-03-17 16:47:28 UTC Post #19608
BUT I DONT UNDER STAND FFS!!! :x :x :x
Posted 20 years ago2004-03-17 16:54:42 UTC Post #19609
You need to target the script, not the monster.

Look at the time I posted that last reply? Same time as yours.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-03-17 16:59:48 UTC Post #19610
Thx, only a little little prob left... :lol:

My scentist hangs high on a roof, but evry time it repeat it comest to ground first and quickly upp and hang agian... :nuts:
Posted 20 years ago2004-03-17 17:19:05 UTC Post #19613
I get crap on this :nuts: :nuts: :nuts:
Posted 20 years ago2004-03-17 17:30:59 UTC Post #19614
lol, ja sk?mta bara, jag ?r svensk :D
Posted 20 years ago2004-03-17 17:35:35 UTC Post #19616
humm, you might try to...
Make another _sequence at the bottom with " move to position": "instantaneous" and trigger it right after the first one ends.
Posted 20 years ago2004-03-17 17:46:54 UTC Post #19618
Men hur i helvete ska jag fixa det d
Posted 20 years ago2004-03-18 14:00:41 UTC Post #19691
Now i have maked a barney like will die backawards "die_backwards" but it dont works... i have looked in the model viewer and it stands " die_backwards"

P.S. I have tested with "barn_die_backwards".. :confused:
Posted 20 years ago2004-03-18 14:55:27 UTC Post #19694
Can u look on my map and se whats wrong???

In map vault... Problem maps... :nuts:
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