Bad Surface Extent Created 18 years ago2006-09-13 22:03:17 UTC by happyman happyman

Created 18 years ago2006-09-13 22:03:17 UTC by happyman happyman

Posted 18 years ago2006-09-13 22:03:17 UTC Post #196475
Okay, so I have my map, and I compile, however, it has only one error: Bad Surface Extent

What are the causes of/ways to fix this error?

[EDIT] -- Here is my compile log, as well.
** Executing...
** Command: Change Directory
** Parameters: C:Program FilesSteamSteamAppsskacoyotehalf-life

** Executing...
** Command: Copy File
** Parameters: "C:Program FilesValve Hammer Editorfgdhalf-life2p_lvl1.map" "C:Program FilesSteamSteamAppsskacoyotehalf-lifevalvemaps2p_lvl1.map"

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqcsg.exe
** Parameters: "C:Program FilesSteamSteamAppsskacoyotehalf-lifevalvemaps2p_lvl1"

qcsg.exe v2.8 (Jan 31 2000)
-- qcsg --
entering C:Program FilesSteamSteamAppsskacoyotehalf-lifevalvemaps2p_lvl1.map
CreateBrush: 0...1...2...3...4...5...6...7...8...9... (0)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (1)
Using WAD File: sierrahalf-lifevalvexeno.wad
Using WAD File: sierrahalf-lifevalvedecals.wad
Using WAD File: sierrahalf-lifevalvehalflife.wad
Using WAD File: sierrahalf-lifevalveliquids.wad
1 seconds elapsed
** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqbsp2.exe
** Parameters: "C:Program FilesSteamSteamAppsskacoyotehalf-lifevalvemaps2p_lvl1"

qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2 --
writing C:Program FilesSteamSteamAppsskacoyotehalf-lifevalvemaps2p_lvl1.prt
1 seconds elapsed
** Executing...
** Command: C:PROGRA~1VALVEH~1toolsvis.exe
** Parameters: "C:Program FilesSteamSteamAppsskacoyotehalf-lifevalvemaps2p_lvl1"

vis.exe v1.3 (Dec 30 1998)
-- vis --
1 thread(s)
60 portalleafs
191 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9... (0)
LeafThread: 0...1...2...3...4...5...6...7...8...9... (1)
average leafs visible: 49
visdatasize:477 compressed from 480
1.0 seconds elapsed

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqrad.exe
** Parameters: "C:Program FilesSteamSteamAppsskacoyotehalf-lifevalvemaps2p_lvl1"

qrad.exe v 1.5 (Apr 6 2000)
--- Radiosity --
1 threads
[Reading texlights from 'C:PROGRA~1VALVEH~1toolslights.rad']
[1 texlights parsed from 'C:PROGRA~1VALVEH~1toolslights.rad']

340 faces
12760 square feet [1837520.63 square inches]
1075 patches after subdivision
1 direct lights
BuildFacelights: 0...1...2...3...4...5...
********** ERROR **********
Bad surface extents

** Executing...
** Command: C:PROGRA~1SteamSTEAMA~1SKACOY~1HALF-L~1hl.exe
** Parameters: +map "2p_lvl1"
Posted 18 years ago2006-09-13 22:12:21 UTC Post #196477
Look what pops up when you type "Bad Surface Extents" in the Forum Search bar ;)
Posted 18 years ago2006-09-13 22:19:28 UTC Post #196478
Oh, sorry, I didn't look there. Thanks.

Along the same note -- how can I prevent this from happening when I texture prefabs?
Posted 18 years ago2006-09-14 08:27:19 UTC Post #196491
Avoid low/huge texture scales, like 0.1- or 10+
Daubster DaubsterVault Dweller
Posted 18 years ago2006-09-14 11:08:41 UTC Post #196497
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