Can't shut up this fu----.... Created 17 years ago2006-09-16 18:08:09 UTC by The HL Oracle The HL Oracle

Created 17 years ago2006-09-16 18:08:09 UTC by The HL Oracle The HL Oracle

Posted 17 years ago2006-09-16 18:08:09 UTC Post #196697
I'm working on a really good mod that you'll be able to download after a while....
but I have a little problem....
I'm working with spirit and I tick 'GAG' to shut up several zombies...
but that fact is that THEY STILL MAKE IDLE SOUNDS!!!!!!
I've put to them new sounds, so I'd like to know if cue points have something to do with that..... or if it's just a trouble with the mod, or a bug.................. plz ANSWER I NEED TO SOLVE THIS NOW!!!!!
Posted 17 years ago2006-09-16 18:22:23 UTC Post #196698
Gag only works on talking monsters, like scientist and barney's. Don't know why non-talking monsters have a gag flag... :/
The Mad Carrot The Mad CarrotMad Carrot
Posted 17 years ago2006-09-16 19:40:36 UTC Post #196714
Replace the monster's sound files with blank waves.
Posted 17 years ago2006-09-16 22:33:42 UTC Post #196742
No... i want to keep them doing the freaky idle sounds...but not in THAT moment
Posted 17 years ago2006-09-16 22:37:39 UTC Post #196745
Why do you need them not to make noise so badly? Whats the scenario?
Posted 17 years ago2006-09-16 23:06:37 UTC Post #196746
Use a monster_maker to spawn them in when you need them. Then they don't make noise until they're spawned.
Posted 17 years ago2006-09-17 08:32:47 UTC Post #196764
Nice solution but what if the player is sepposed to see them when they are silent? If it is so you can always place a monster_furniture instead of the monster and replace it when you want to. :)
Posted 17 years ago2006-09-17 19:43:14 UTC Post #196806
I've placed them far away now they don't bother (much)...... but it's stupid that there is no way of shutting up an existing monster........
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