Host_Error Created 17 years ago2006-09-28 16:32:46 UTC by Archie Archie

Created 17 years ago2006-09-28 16:32:46 UTC by Archie Archie

Posted 17 years ago2006-09-28 16:32:46 UTC Post #197857
Host_Error: PF_precache_model_I: 'sprites/rope.spr' Precache can only be done in spawn functions.

Gah. What i hate about trying new things in the mapping world, are the errors i come accross.

This one is especially strange.
I'll be playing my map, and (at no specific moment) suddenly it will crash back to the main menu. The previously mentioned error message appears in the console too, but appart from that, i see nothing wrong.

Compile log is flawless.

Edit:

Hmm, it only seems to happen after I trigger some monster_makers... but at no specific time after i have triggered them..
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-09-28 19:20:31 UTC Post #197867
Sounds like a model is trying to precache itself AFTER the 'pre-cache time' is over...although I don't see the correlation between a monster-maker and a rope
Posted 17 years ago2006-09-28 20:27:10 UTC Post #197877
What do you need to spawn the rope sprite for?
Posted 17 years ago2006-09-29 04:13:12 UTC Post #197905
i never selected the rope sprite in anything. That is why i am so confused. If i had, i would know what i was dealing with, but as far as i know, nothing i have made should have anything to do with the rope sprite.

The only idea that i've come up with, is i placed a monstermaker that was set to spawn a human_grunt too far off the ground and its trying to make it a human_grunt_repel, but surely that's proposterous..
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-09-29 12:34:05 UTC Post #197932
A human_grunt_repel uses rope.spr for the rope he comes down at.
Posted 17 years ago2006-09-29 13:32:01 UTC Post #197936
exactly where my theory came from, but i never told it to spawn a human_grunt_repel
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-10-01 00:59:05 UTC Post #198145
coughs loudly
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-10-01 11:25:46 UTC Post #198175
1. Spelled the sprite path correctly?

2. Sprite in correct folder?

3. How is being spawned in game? With a monstermaker?

4. You like Gladiator movies?
The Mad Carrot The Mad CarrotMad Carrot
Posted 17 years ago2006-10-04 15:30:01 UTC Post #198507
1) what sprite?
2) see 1)
3) see 1)
4) Sure, why not?
i never selected the rope sprite in anything. That is why i am so confused. If i had, i would know what i was dealing with, but as far as i know, nothing i have made should have anything to do with the rope sprite.
I have no 'spawning sprites'
Archie ArchieGoodbye Moonmen
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