Wadinclude for Source? Created 17 years ago2006-09-29 19:54:22 UTC by RotatorSplint RotatorSplint

Created 17 years ago2006-09-29 19:54:22 UTC by RotatorSplint RotatorSplint

Posted 17 years ago2006-09-29 19:54:22 UTC Post #197978
I was wondering if it was possible to have a wadinclude-type function for source, instead of having to create a .res file from scratch and having to worry about whether or not ppl get it.

Well, that's a pretty unlikely event... but it would still be nice to have that ability to wadinclude if I wanted to.

Is this function avalible in hammer/source or am I outta luck?
Posted 17 years ago2006-09-29 20:05:12 UTC Post #197980
Didnt you ask this a long time ago? Source does not use Wads. It uses material files with .vmt text to define its attributes.

You include custom materials by using .bsp zipping programs. A good example is pakrat.
Posted 17 years ago2006-09-29 20:14:48 UTC Post #197981
No, I asked how to actualy get them in the game. I figured that Source doesn't use wads because I know how to import textures, but because I didn't know the correct terminology, I just decided to give an example of what I wanted. I was curious as to how to do this without .res files because I saw maps with textures already included in the map. A little extra knowledge certaintly doesnt hurt :) .

In any case, I'll google pakrat. Thanks. :)
Posted 17 years ago2006-09-29 20:29:34 UTC Post #197983
Posted 17 years ago2006-09-29 21:40:40 UTC Post #197988
Much appreciated :)
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