Move brush move! Created 17 years ago2006-10-09 18:59:45 UTC by NineTnine NineTnine

Created 17 years ago2006-10-09 18:59:45 UTC by NineTnine NineTnine

Posted 17 years ago2006-10-09 18:59:45 UTC Post #199125
Can someone tell me how to make a brush move? back and froth, side to side you know, like a HL tram, or and elevator that keeps going, not back and forth
Posted 17 years ago2006-10-09 19:04:37 UTC Post #199126
func_train and func_tracktrain are your friends here. If you want the func_train to stop at a point, there's a flag for that (I forgot what it's called, but it's pretty obvious).
Posted 17 years ago2006-10-09 19:09:08 UTC Post #199127
Umm, i dont know how to use them......
Posted 17 years ago2006-10-09 19:20:21 UTC Post #199128
Posted 17 years ago2006-10-10 20:01:51 UTC Post #199199
yeah, they just dont make sense. i know how to set them out, but i dont understand them.
Posted 17 years ago2006-10-10 21:03:04 UTC Post #199208
The path_corners are just the waypoint's man (like in a racing car game :D) Inside them, you put where to go next ("Next Stop Target", the name of the next path_corner).

The func_train is just the brush like a train, you set speed, algles etc. You NEED to put the first point (the name of the fist path_corner in the key: "First Stop Target")

If this is your questiom.. very simple :D
Posted 17 years ago2006-10-10 21:04:37 UTC Post #199209
Google is also a good friend in finding some quick tutorials.

The Valve Wiki will probably explain in functions for them well too.

Remember: A tracktrain must be triggered to move, or the initial speed needs to be greater than 0. I say this because I didn't realize that for a long time ;) .
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