func_rotating
name : rot_sign1
render FX : normal
render mode : additive
FX ammount : 255
flags: not solid
That's the entity in question. Set up exactly the same as I would in HL1.
I have a custom texture, mostly black with some white/green text on it. I want the black to be transparent, as an additive did in HL1... However, when i compile, the black is fully opaque. What gives?