Episode One and GMod Created 17 years ago2006-09-24 23:09:01 UTC by RotatorSplint RotatorSplint

Created 17 years ago2006-09-24 23:09:01 UTC by RotatorSplint RotatorSplint

Posted 17 years ago2006-09-24 23:09:01 UTC Post #197481
From what I've been able to learn by exploring the gmod9 directory, GMod uses .res files to execute scripts that use the other games' directories to load their maps. That's how the HL2 and CS:S maps are avalible, and now that I have my hot little hands on EP1, I want to load 'em up too.

So, I tried making one of these files (each file is identical save for the name) using an EP1 map name (ep1_citadel_00), but it wasn't avalible in the map list nor via the console.

My question? Is there a way to let GMod know that I have EP1, or is there some code someone knows of that I can insert into my scripts that will allow me to do this?

Thanks
Posted 17 years ago2006-09-24 23:26:27 UTC Post #197483
Valve has not released the files for Episode 1 yet for public use. I brought this issue up trying to find its material directory. I assume its related to your problem too :(
Posted 17 years ago2006-09-25 01:52:59 UTC Post #197487
what the hell are you on about?
the maps are in
half-life 2 episode one.gcf
and everything else is in
episode 1 shared.gcf
...fully openable and extractable in GCFScape...
and Episode One is in the SDK games list too...
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2006-09-25 11:51:53 UTC Post #197561
He's talking about Hammer...

Anyway I believe there is a mod on facepunch forums that lets you do it...Check it.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-09-25 11:54:30 UTC Post #197563
er?

just take the .bsp files and put them in gmod/maps
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-09-25 12:06:01 UTC Post #197569
Yeah but he would have to copy over the materials and models etc...Whereas a simple mod links it without adding more space.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-09-25 16:07:29 UTC Post #197589
Right. Plus, the .bsps are HDR, so they're BIG. It would soak up a lot of HD space to copy 'em all.

Also, Episode One isn't avalible in my SDK options list, nor is any of its content.

I'll have a look on facepunch and see if I can get the upgraded .lua scripts, thanks! :)

EDIT:
I got the patch, but the levels won't load. The icons in the maps menu appear, but the actual level never loads. Also, all the EP1 props from dont spawn. Anybody got it/know how to fix it?
Posted 17 years ago2006-09-27 12:27:25 UTC Post #197750
Any idea of what the problem is?
Posted 17 years ago2006-10-13 14:43:43 UTC Post #199580
There was a mod for that. U can find it at gmod wiki
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