Half-Life: Uplink Extended Created 19 years ago2005-11-19 19:45:26 UTC by The Mad Carrot The Mad Carrot

Created 19 years ago2005-11-19 19:45:26 UTC by The Mad Carrot The Mad Carrot

Posted 18 years ago2006-10-19 04:50:56 UTC Post #200080
Can you update the HalfLife: Uplink Extended "demo" in unfinished stuff. I WANT TO PLAAAAY!

The 100. post!!! WOOHOO!!!
Posted 18 years ago2006-10-19 05:05:58 UTC Post #200081
I will update the demo version once the full version is finished. I'll also move it to the completed maps vault.
Posted 18 years ago2006-10-19 05:06:22 UTC Post #200082
He'll be done when he's done, which is hopefully sometime very soon. No point in updating it just before he finishes! :

Edit: Uh... Right!
Posted 18 years ago2006-10-20 03:49:28 UTC Post #200206
Im not going to meet this weeks deadline, so i'll have to posepone it to next week. I got many bugs to fix, mostly entity work. Needs a little more time.
Posted 18 years ago2006-10-20 06:21:52 UTC Post #200212
:cry:

But I guess bugs need to be fixed.
Posted 18 years ago2006-10-20 06:41:33 UTC Post #200215
Correct... :roll:
Posted 18 years ago2006-10-20 08:12:38 UTC Post #200222
:cry:
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-10-20 10:30:50 UTC Post #200229
Awesome! I love delays. :nuts:
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-10-20 11:25:47 UTC Post #200233
Ill release it right now. With bugs. Ye happy? :nuts:
Posted 18 years ago2006-10-20 20:52:13 UTC Post #200256
Where? Where? :P
Posted 18 years ago2006-10-21 08:17:07 UTC Post #200277
On my HDD. :D
Posted 18 years ago2006-10-21 08:21:36 UTC Post #200278
Well then, I might just have to have your HDD........NOW! :lol:
Posted 18 years ago2006-10-21 08:42:55 UTC Post #200279
Release is today.
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.
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.
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.
.
.
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OMG! :nuts:
Posted 18 years ago2006-10-21 08:44:44 UTC Post #200280
I better be able to play it tonight then, I don't want to have to wait an extra 10 hours.
Posted 18 years ago2006-10-21 09:01:32 UTC Post #200281
I promise, release is today, and not 10 hours later. ^^
Posted 18 years ago2006-10-21 09:09:09 UTC Post #200285
Awesomeness. :glad:
Daubster DaubsterVault Dweller
Posted 18 years ago2006-10-21 11:49:17 UTC Post #200304
I guess I'll be asleep when its released :cry:
Posted 18 years ago2006-10-21 12:08:36 UTC Post #200305
Haha, Ansith. Read below...

And now, the line you've all been waiting for...

Half-Life: Uplink Extended has been released!
User posted image
Posted 18 years ago2006-10-21 13:15:55 UTC Post #200307
whu.. whu.. WHERE?!
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-10-21 13:24:07 UTC Post #200308
I deleted it because i forgot to wadinclude... Im reuploading the mod now. Check the Map Vault soon...

Edit: Its here! http://twhl.co.za/mapvault_map.php?id=4189
Posted 18 years ago2006-10-22 07:19:58 UTC Post #200378
:heart:

Now all we need is the next part.
Posted 18 years ago2006-10-22 07:35:21 UTC Post #200379
SEQUEL PLZ MOAR NOW
Posted 18 years ago2006-10-22 07:36:17 UTC Post #200380
and release it in 20 mins!
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-10-22 07:40:57 UTC Post #200381
IM GOING TO TAKE A LITTLE BREAK FIRST KTNX! :P

There's will be a sequel... hopefully... :)
Posted 18 years ago2006-10-22 08:08:14 UTC Post #200383
:o

I missed the release!
/heads over to the mapvault
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-10-22 20:52:34 UTC Post #200460
IM GOING TO TAKE A LITTLE BREAK FIRST KTNX!

There's will be a sequel... hopefully...
What? A break?! You can't take a break, There is too much work to do!

I can't wait to see the next part :)
Posted 18 years ago2006-10-22 21:03:14 UTC Post #200462
What about the coding tutorial? I WANT IT NOW! It had better be done by tomorrow, or you'll be sorry!
Posted 15 years ago2009-12-08 17:24:24 UTC Post #200497
Version 1.1 is here!

Get to it!
Posted 15 years ago2009-12-08 17:35:30 UTC Post #276445
What's new about it?
Posted 15 years ago2009-12-08 17:38:22 UTC Post #276446
More detail added to the maps, shitload of bugs fixed.
Read the map vault comments to see what people were complaining about. Most if not all of those issues have been fixed.

And no, there are no new maps added. Except for one tiny bit.
Posted 15 years ago2009-12-08 18:01:59 UTC Post #276448
Do we see more past the elevator?
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-12-08 18:13:39 UTC Post #276449
A tiny little bit.
Posted 15 years ago2009-12-08 19:43:52 UTC Post #276454
God. Damn.
That was awesome. Much more detail, and it seemed more open, too.
A few issues/questions
1.
User posted image
Speaks for itself.
2. Why was there a button in one of the crates?
3. Nice reference to PB on the crates.
4. I especaially liked the lengthened hold-out in the security office and the elevator ride.
5. Nice modification of the garg scene, it worked really well!

Please, make more and release a new version of the mod, plus a patch so we don't all have to download it all again.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-12-08 19:48:02 UTC Post #276456
1. That does not occur on my end.
2. What? Where?
3. Not to PB, but to GDI.
4. Thanks.
5. Thanks.

I just found it easier to zip the entire mod folder.
Posted 15 years ago2009-12-08 19:54:17 UTC Post #276457
1. shrug
2. On the back of the ones near the new door, after you come out of the sewers.
3. GDI? All I reconized it from was PB's avatar.
4 and 5. :D
Yeah, I know. It's just that it took me a couple hours to download. If you have time for the next version, it'd be nice if you had both the mod updated, plus a "1.2 upgrade patch" for people who already have it. No big deal or anything.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-12-08 20:16:35 UTC Post #276458
2. Ah that one. Well, that button can only be used by a scientist. But there are no scientists around. Or are there...?

You'll have faster internet by them i release the new version.
Posted 15 years ago2009-12-08 20:44:21 UTC Post #276462
...Damnit! I almost saved him, too...
You'll have faster internet by the time I release the new version
I hope so...
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-12-08 20:45:55 UTC Post #276463
Then play again, see if you can save him.
Posted 15 years ago2009-12-08 21:11:19 UTC Post #276465
His script seems to be broken, he doesn't open the door for me when I lead him to it. I tried walking him all over the area, but nothing.
I had to noclip into there, but nice place. Well detailed.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-12-08 21:21:23 UTC Post #276466
You're not supposed to lead him, he will lead you, but only once you killed all the grunts and destroyed the red gascan. He will run to that medical post and when you get close to him, he'll start talking.
Posted 15 years ago2009-12-08 21:44:31 UTC Post #276467
:o
goes to try this method
Damn, that was hard. Gasmasked guy nearest to him kept throwing grenades.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-12-09 00:01:35 UTC Post #276470
3 things:

1: I kept getting gibbed in the last lift for (as far as I could tell) no reason.
2: Why do you need to blow up a gascan to make the scientist lead you?
3: The elevator at the end is a pretty long wait just to make you climb out and have "To be continued" thrown at you...
Jessie JessieTrans Rights <3
Posted 15 years ago2009-12-09 00:41:35 UTC Post #276472
I've gotta try this, but guess what? I gotta get to sleep, to go to school tomorrow! FUCK!

I'll try and download it tomorrow, or Thursday, but I might be hanging out with friends all day, both of those days, so Friday at the latest.
Posted 15 years ago2009-12-09 14:05:35 UTC Post #276479
Darkie:

1. I know, i get that too. It's a func_train bug that occurs in pretty much any HL map. I don't think there's a fix... Unless... someone's willing to dive into it's code and attempt to fix it.

2. You're totally right about that, it's stupid. Instead, ill use a counter to check wether or not all the grunts are dead. Only then he'll feel safe.

3. You're right about that too.

I suck.
Posted 15 years ago2009-12-09 14:19:08 UTC Post #276480
No, you just haven't finished the mod yet.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-12-09 15:28:30 UTC Post #276481
Yeah, the way i end it is simply stupid.

Fixing it right now. :)
Posted 15 years ago2009-12-09 16:12:48 UTC Post #276483
The part where it ends off now is good, it's just... That it ends there. It needs to be longer, with some combat after the elevator to make getting out worthwhile.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-12-09 16:24:45 UTC Post #276485
True, but the plan was to end it there, but i just might have something there...

Check back very soon...
Posted 15 years ago2009-12-09 17:44:38 UTC Post #276492
Other than what I mentioned, I didn't see many flaws at all.

All in all, great work :D
Jessie JessieTrans Rights <3
Posted 15 years ago2009-12-09 17:55:35 UTC Post #276493
Yes, it's a shame you don't release maps more often.
Notewell NotewellGIASFELFEBREHBER
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