Sound problem Created 17 years ago2006-10-25 09:24:00 UTC by Kinrah Kinrah

Created 17 years ago2006-10-25 09:24:00 UTC by Kinrah Kinrah

Posted 17 years ago2006-10-25 09:24:00 UTC Post #200782
sv_startsound: sound=2550.

I've read Tommy's guide - it says to check the sounds. No sounds are set to play in the map apart from ones on a big door, which I had tested beforehand. It also says to try developer 3 in the console, which doesn't do anything.

I'm not sure what could be causing the problem. It's something to do with a func_train I've got. The trigger that causes the error is set to start a func_train. This train is a door that slides shut, then on shutting activates a multimanager to set off the main train 3 seconds later.

And with the developer 3 not working, I'm presuming it's part of the same problem with my r_speeds 1 not working either.
Posted 17 years ago2006-10-25 21:47:42 UTC Post #200856
Do you have your half-life executable set to accept development commands? Mine looks like this C:SIERRAHalf-Lifehl.exe -dev -console
Posted 17 years ago2006-10-26 00:08:07 UTC Post #200867
im not exactly sure what you mean but i remember having problems in some of my maps with sound when there were multiple objects with sound and they all had volume maxed out (i think 10 is max). try lowering the volume on some of your objects in hammer and see if it works... cant hurt to try

good luck
Posted 17 years ago2006-10-26 09:08:54 UTC Post #200908
SlayerA - yes...
*Mario - The whole point is, nothing is set to use sound.
Posted 17 years ago2006-10-27 06:24:06 UTC Post #201035
Ok, I'm going to try getting rid of the door completely and simply setting the now button to set off the train itself. If that doesn't work I don't know what will.

EDIT: Ok, it must be something to do with the door, since activating the train directly worked fine.
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