Landscape, Half-Life: DM Created 17 years ago2006-10-27 20:35:23 UTC by MaMuS MaMuS

Created 17 years ago2006-10-27 20:35:23 UTC by MaMuS MaMuS

Posted 17 years ago2006-10-27 20:35:23 UTC Post #201111
Or maybe longcampus...
User posted image
User posted image
User posted image
A nice "HDR" effect and big terrains :D
You can't enter the houses, but I'm planning for teleports in the doors, something more sophisticated than this, obvious. I'm working too on something more, the textures detail, better roads, and cliffs (on the sea, you can't see from these photos.)
That's it for now:D
Posted 17 years ago2006-10-27 20:45:13 UTC Post #201113
It looks HUGEEEEE!!!!!!... Good map!!!... I don't understand what the HDR FUCK you're talking about... (I tought it is for Half-Life... and Half-Life don't have any fucking hdr effect!!!).
Posted 17 years ago2006-10-27 21:19:57 UTC Post #201118
This is just an Spirte Overley effect, like in de_survivor. But more easy to see :D
Posted 17 years ago2006-10-28 13:49:36 UTC Post #201160
nice lighting, slighly blocky architexture.

looks like it might be impressive when its done
Posted 17 years ago2006-10-28 14:16:43 UTC Post #201163
Looking good so far, though the lightning seems to be over saturated, you should tone it down a bit.
Posted 17 years ago2006-10-28 14:19:00 UTC Post #201165
Someone please inform of this sprite-based HDR effect. :)
Posted 17 years ago2006-10-28 15:13:04 UTC Post #201170
Is it actually that big or is it a mini island? You don't seem to have any screenshots from the ground.
Posted 17 years ago2006-10-28 15:51:42 UTC Post #201173
Would you kiss your mother with that mouth, Ag3nt-X?

Map looks pretty blocky, to be honest. Are you sure these open areas are the way to go?
Posted 17 years ago2006-10-28 15:52:53 UTC Post #201175
It must be big, since there's no way the r_speeds could be as high as they are with a mini city. Also note the extra detailed shadows, which couldn't be done on a miniature scale.
Posted 17 years ago2006-10-28 16:05:53 UTC Post #201176
The office buildings look out of place. But other than that, cool.
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 17 years ago2006-10-28 16:10:22 UTC Post #201177
HDR looks cool.

But yah, blocky buildings and odd office buildings = no no.
Luke LukeLuke
Posted 17 years ago2006-10-30 14:21:44 UTC Post #201334
Looks rather cool, but it's still a work in progress, so i'm waiting for the end result before I take my conclusions. ;)
Posted 17 years ago2006-11-05 02:58:55 UTC Post #201973
Ok, this map were designed to be simple, very simple. So, the final product will be similar to the first screen's. I'm Working on the Gameplay, and i've played it with some friends.

Seting up the bombs....
User posted image
And them... Exploding them!:
User posted image
The Mosaic:
User posted image
Thank's all ;D
Posted 17 years ago2006-11-05 03:10:38 UTC Post #201974
Being able to battle in such a huge outdoor area like that would be cool, especially considering it's Half-Life. The only problem I can see with it, as far as gameplay goes, is that there's not much cover. If you were at the top of the map, you'd pretty much have a clear shot at anybody.

Still, it looks really fun. It may be rather blocky, but in some instances that's okay. At least you're not trying to go all out with the graphics at the same time, and you're keeping r_speeds in mind.

Edit: I really wished you could have downsized those pictures. 640x480 seems plenty big for forums. If you needed any bigger, you could have used thumbnails.
You must be logged in to post a response.