Flashing Textures Created 17 years ago2006-10-29 01:05:47 UTC by Jessie Jessie

Created 17 years ago2006-10-29 01:05:47 UTC by Jessie Jessie

Posted 17 years ago2006-10-29 01:05:47 UTC Post #201199
Is it possible to make those generic textures to stop flashing? Some of them would be great to use in a map of mine, but only if they didn't flash... :cry:
Jessie JessieTrans Rights <3
Posted 17 years ago2006-10-29 01:27:18 UTC Post #201200
You could just copy them out of halflife.wad into a new wad and rename them, so they wouldn't be animated textures.
Posted 17 years ago2006-10-29 05:13:04 UTC Post #201203
How?
Jessie JessieTrans Rights <3
Posted 17 years ago2006-10-29 05:19:19 UTC Post #201207
Posted 17 years ago2006-10-30 02:09:40 UTC Post #201287
Is it possible to to it without Wally? :
Jessie JessieTrans Rights <3
Posted 17 years ago2006-10-30 02:25:53 UTC Post #201288
No. They're "flashing" because they are animated textures; nothing you can do in Hammer end can prevent it.

Dauby's tutorial doesn't include all the information you need because it does not address texture types, nor extracting the original texture--just in case you don't know--, so here's a mini guide for you:

Editing Original HL Textures
By rowleybob (at least 55 edits later :P)

1. Read the tutorial Dauby mentioned from the previous post, here.

2. Download/install Wally.

3. Copy the "flashing" texture from the orginal HL wadfile from .pak file or .gcf from these tutorials repsectively:
HL WON or Steam

4. Rename the animating texture to whatever you want using wally, just make sure you remove the +0-9 part from the beginning of the filename, which is the only thing that makes it an animated texture.

For more info on Animated textures and all the HL texture types, check out This little diddy by Slackiller.

5. Save the texture to a custom wad. The tutorial Dauby mentioned again should help you "wading" it up.

It seems involved, and it sort of is for accomplishing such a simple task. It will however double as a nice exercise for stuff you're sure to use again if you continue mapping ;)
Posted 17 years ago2006-10-30 05:08:19 UTC Post #201290
Is it possible to to it without Wally?
Yes. Open lights.rad, delete all instances of the generic textures you want to use.
It's not because they're animated, it's because they're textlights.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-10-30 07:37:12 UTC Post #201301
No it's not, it's because they're animated with a +1 and +0 image respectively. You fail.
Posted 17 years ago2006-10-30 18:36:42 UTC Post #201387
Well, I can't be bothered downloading Wally (because the only place I found it in was fileplanet, and you need a SUBSCRIPTION :roll: ), so I'll just find another texture to use : ...

Unless I can get Wally somewhere else...
Jessie JessieTrans Rights <3
Posted 17 years ago2006-10-30 18:40:06 UTC Post #201388
Erm no you don't...Scroll down...
Habboi HabboiSticky White Love Glue
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