CSS Errors HELP! Created 17 years ago2006-11-10 21:49:02 UTC by Tetsu0 Tetsu0

Created 17 years ago2006-11-10 21:49:02 UTC by Tetsu0 Tetsu0

Posted 17 years ago2006-11-10 21:49:02 UTC Post #202447
Ok I started mapping for source because i have a machine that can handle it finally, and my college courses are starting to calm down. So i imported my de_inca map to source to re-vamp it and i started making displacements at the terrorist spawn points and everything started going haywire...

I made sure i closed off the area where my displacements were but the compile log still says there's leaks. i even made the displacements invisible, rechecked, ran it, and there were still leaks.

Sometimes before i would go to open a map, my cs:s menu would disappear i can still roll over and click things (i heard the tick) but i couldnt see them. Also when i ran the game, the sky would be grey and i could see the corners of the skybox, my hands and gun were black and i had no HUD. yet if i turned on my flashlight, everything instantly came back, and remained back to normal.

Another thing, my water isnt rendering either, it's just a hole into the floor that i can see. you can shoot it and see the splash yet its not rendering the surface, or the ground beneath..

any ideas?

I'll keep trying things
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-11-10 22:18:51 UTC Post #202448
If you water is invisible, you still have a leak. Maybe you have a entity partially sticking out of the map, like a prop_static.
Your hands and gun might be black because of bad lighting, lack of cubemaps and many other things...
As for the visual problems with the menu...
i have a machine that can handle it finally
I can't say I trust you 100% in that.
Can you post screenshots of the errors?
Posted 17 years ago2006-11-11 02:36:52 UTC Post #202457
Argh i fixed it!
I cant beleive i missed that.... when i made my displacements, basically it was 2 cliffs. 2 stacked on top of one another. i made them in an 'L' formation and i made the sky brush also in the 'L' formation, but i had no other brush behind that, only under it. explains it all.

now that i had the problem fixed, my counterstrike hasnt been bugging out on me anymore.

here are my system specs anyway.

Dell XPS M1210 (tiny-ass 12.1 inch screen)
2.0gig Ram
Intel Centrino Dual core 1997Mhz processor
NVIDIA GeForce Go7400
and... 80 gig (-15gig partition for system restore) hard drive
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-11-11 03:31:06 UTC Post #202458
Yeah, was gonna say that displacements don't block VIS, so if they'll leak if they're not sealed properly.
AJ AJGlorious Overlord
Posted 17 years ago2006-11-14 14:04:30 UTC Post #202718
I Figured out that glitch with my rendering.

If you use reflective textures in your map, regardless if you use an env_cubamap or not, you still have to buildcubemaps at the start of the test after each compile.

After i did that, i restarted my map like 30x and it was back to normal.

EDIT:
i did that and it still meses up on a different map. i just dont know anymore >.<
Tetsu0 Tetsu0Positive Chaos
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