Absolute NewB question Created 20 years ago2004-03-24 13:37:44 UTC by mm_63 mm_63

Created 20 years ago2004-03-24 13:37:44 UTC by mm_63 mm_63

Posted 20 years ago2004-03-24 13:37:44 UTC Post #20374
Hi All,
Just got started in map making, couple of days ago. And I'm going through the beginner tutorials. I'm stuck on lighting. Looks like I've got floodlit or "Fullbright" problems. It says to look for a leak. I can't find any error log files. If they exist what would they be called. It also says to use the console, by typing in pointfile, but I don't know how to use it. Thanks for any help for this lost NewB and sorry if I'm boring the more experienced map makers and modders. :confused:
Posted 20 years ago2004-03-24 13:47:41 UTC Post #20375
im not sure what you mean but do you use zoner compile tools??
and if it sasy there si a leak that means your map isnt sealed of form the void
Posted 20 years ago2004-03-24 14:22:57 UTC Post #20376
I'm using hammer for everything...editing, compiling, ect....I understand the "leak" concept but don't know how to check for it and how to fix it....again, I'm an absolute NewB :
Posted 20 years ago2004-03-24 14:31:31 UTC Post #20377
When you finished your compile, just look at the leftover window.
Or, goto your map directory and look for mapname.txt <- compile log.

Get zoners tools!
Posted 20 years ago2004-03-24 15:39:10 UTC Post #20386
I didn't find any errors in that window. So I'm not sure why the lighting is not shaded. Sorry again for asking such a NewB question...but what are zoners tools and where do I get them? :confused:
Posted 20 years ago2004-03-24 15:40:15 UTC Post #20388
Well, there was a really good post somewhere about the seven ways to locate leaks. I'll probably write a tutorial on everything I can think of in a week and a half (holidays).

In the meantime, you can just post the map in the Map Vault under Problem Maps and I'll have a look for you. Tell me when it's there by replying here.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-03-24 15:41:56 UTC Post #20389
You should probably look at this and work your way through the six parts.

Zoner's compiling tools.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-03-24 18:24:30 UTC Post #20409
Thanks SM...here's the link to my simple little 2 room map that's having lighting problems.

http://cariad.co.za/twhl/mapvault_map.php?id=912

Thanks again for any help to this NewB.
Posted 20 years ago2004-03-24 18:26:47 UTC Post #20410
Also, SM, the "look at this" link you gave me is to the tutorials that generated this map. I'll also look into the Zoner's tools. Being so new to this I was just trying to get Hammer under my belt.
Posted 20 years ago2004-03-24 18:57:20 UTC Post #20411
Hi, i know im not in this conversation but if you are so new, y are u trying to make lightning so quickly? just try to get the basics and try to get the feel of the editing program. Thats just me though... :D
Luke LukeLuke
Posted 20 years ago2004-03-24 20:21:51 UTC Post #20415
iea...you did mean to say lighting correct? I'm not trying to make lightNing. I was going through the beginner tutorial on this site step by step and it says the light should show shadows and effects, ect...Mine is just fullbright. So I'm wondering where I've gone wrong.
Posted 20 years ago2004-03-24 20:51:10 UTC Post #20418
Worked fine for me... check your compile settings.
Posted 20 years ago2004-03-24 23:02:56 UTC Post #20419
Any idea as to what in my compile settings could be wrong? I get light but it's just not with shading effects, ect....thanks again.
Posted 20 years ago2004-03-25 02:04:13 UTC Post #20421
there are four seperate parts to a compile: csg, bsp, vis, and rad... which pass the map to eachother in that order. RAD, the last in line, does the lighting. VIS works out the VISible area (but it doesn't stand for that). If the map is leaky, bsp crashes, so vis and rad never execute. The only compile settings you need to worry about is that you make sure that you are running all of them.

To answer part of your original question, here's how to use console mode to find the leak:

Find the shortcut you use to run the HL executable. To the end of the "Target" directory, add the parameters
?console
and
?dev
eg.
"C:Half-Lifehl.exe" -console -dev
From now on, when you start HL, it will run in console mode. The console will be available to you whenever you press the "~" key in-game.

A few basic console commands are: "map Map_Name_To_Load", "noclip" for no walls/gravity, and "Pointfile" to load the pointfile on to the map.

To find your leak, load the map, the pointfile, and then noclip to play "follow the string" ?it will take you on a cu_razey little adventure about the map, when it passes from the inside to the outside, that's your leak.

Btw, the compiler decides which is "inside" and which is "outside" based on where the entities are placed, so if you place entities outside the map, it will cause leak error.
Other methods of de-leaking include the "big block" method, where you seal off areas of you map to test for leaks compartmentally.

>PHEW< :D

Seventh: edded at 07:33 25th Mar according to JB's cxns
Posted 20 years ago2004-03-25 03:34:12 UTC Post #20433
I hadn't realised about the ents and BSP working out the inside - thanks!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-03-25 10:18:12 UTC Post #20448
Thanks JB et all for all the great info..."RAD, the last in line, does the lighting." JB That expained it. My map didn't have any leaks. When I went to compile I used the defaults cause I really didn't know what settings to use. The selection for run RAD was "no" by default. Just changed it to "normal" and now lighting is like it should be, shadows and all. Thanks again for all the help and I learned several other things within the thread. mm_63 :)
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