End of Level Sequence Created 17 years ago2006-11-28 19:43:58 UTC by Dave932932 Dave932932

Created 17 years ago2006-11-28 19:43:58 UTC by Dave932932 Dave932932

Posted 17 years ago2006-11-28 19:43:58 UTC Post #204373
I want to finish up my short level in the map vault. http://twhl.co.za/mapvault_map.php?id=4073 I just need to do two things.

1) I want to get the alien controllers in the map moving while they attack. I've set up air_info_node(s), but they stay still.

2) The player will destroy an entity, and I want the follwing things to happen.

-The screen fades to black
-The follwing message displays:
"Evaluation complete:
Target was successfully destroyed
Subject extracted"
-After a pause it will display:
"Map made by dave932932, thanks for the help from everyone at www.twhl.co.za"
-And then it will exit out to the main menu
Posted 17 years ago2006-11-28 19:49:54 UTC Post #204375
1) From my experience, alien controllers will move along the air_info_nodes until they are in the one which gives them their best shot at you. I don't know how to make them move around randomly...

2)Make a multimanager (see tutorial) and make it trigger:
-And env_fade entity
-A game_text
-Another game_text (after the pause)
-I don't remember which entity is use for exiting to the menu.
Posted 17 years ago2006-11-28 20:18:51 UTC Post #204384
1) Hmm, I remember VALVe got them to move while attacking in the Lambda Core teleport chamber.

2) Made all of it and compiling now, game_end included. Did I need to change any of the values such as text fade in speed, color or fade speed to acheieve an effect just like Half-Life?
Posted 17 years ago2006-11-28 21:05:17 UTC Post #204389
This compile is taking ages. Maybe I should have set RAD to Normal instead of Extra. But one hour is still outrageous. hlrad.exe 99% CPU, 37,864 K for over an hour
Posted 17 years ago2006-11-29 05:42:20 UTC Post #204405
To automatically quit the game and return to the menu, use the trigger_endsection entity. Give it a name and type _oem_end_logo in its Section property.

Edit: The trigger_endsection is a brush based entity! Just make a small brush with the AAATRIGGER texture applied to it, then tie it to trigger_endsection.
The Mad Carrot The Mad CarrotMad Carrot
Posted 17 years ago2006-12-02 01:00:31 UTC Post #204794
Gah! I found a small bsp sans RAD in the hammer editor folder. So I loaded it up and guess what?
  • Small bug with bookend that falls over when books are destroyed. (Bookend "falls" INTO the shelf instead of onto it)
  • No lighting
  • 1 invalid solider error
  • The ending sequence desn't work right. The entity is destroyed and the screen fades for about half a second and Half-Life exits out onto the desktop, no text at all
http://twhl.co.za/mapvault_map.php?id=4073

I'm going to post the BSP and RMF in problems so someone can fix it for me.
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