Phong shading Created 17 years ago2006-11-28 21:12:13 UTC by Xyos212 Xyos212

Created 17 years ago2006-11-28 21:12:13 UTC by Xyos212 Xyos212

Posted 17 years ago2006-11-28 21:12:13 UTC Post #204390
This is a new graphical technique that was intruduced with Episode 1 along with HDR. I found a wiki on the .vmt command here:

http://developer.valvesoftware.com/wiki/Phong

But Im wondering how to use it. Unfortunately I still cannot get into the EPisode 1 materials to extract.

Its basically a reflection technique used best with normal maps in source.

It looks really interesting judging by speculars in EP.1, so if anyone has any knowledge at all about the .vmt information about please share.

:)
Posted 17 years ago2006-11-29 08:11:33 UTC Post #204408
You have to if I recall from all the mods shown on Hl2files, code it in yourself...Well it exists but if you want it you have to turn it on somehow, a guy on Interlopers posted his work in progress map called Outdoors Environment in the unfinished section, he enalbed phong for his player weapons and enemies...Ask him.

An example:

http://img20.imageshack.us/my.php?image=forest0039cs2.jpg

http://interlopers.net/forum/viewtopic.php?t=14641&highlight=phong

Ask that guy.
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