Oh..my...god! Created 17 years ago2006-12-19 15:12:21 UTC by bal bal

Created 17 years ago2006-12-19 15:12:21 UTC by bal bal

Posted 17 years ago2006-12-19 15:12:21 UTC Post #206937
Oh yes! Everything in my map was going well, but suddely it all goes wrong.
While modifying part2 of one of my maps i managed to move the info_landmark required for the previous level to load the one im making! So now i can't link the maps together again without the game crashing! And if that wasn't bad enough, when i decide to fix that problem later and continue making part 3 of tha game, a bug or something in Hammer makes it impossible to move anything! I can only move certain walls if i'm lucky, clicking the mouse like a maniac (but can still move the entity objects!)
Can anyone help me solving my 2 problems?? (The Info_landmark issue and the "bug" where i can't move anything)
Ah, btw, re-installing hammer didn't work.

UPDATE:
Issue 2 solved. I can now move my walls again
Posted 17 years ago2006-12-19 19:39:54 UTC Post #206985
For a changelevel, there're only 2 AAATRIGGER brushes and 2 info_landmark entities involved: a trigger_changelevel brush in each map and an info_landmark entity in each map.

Make sure the trigger_changelevel in each map has New Map Name set to the other map (spelled correctly AND both map bsps have been compiled correctly and exist in the correct directory) and each trigger_changelevel in each map has Landmark Name set to the one name of the info_landmarks.

Make sure BOTH info_landmarks (one in each map) have the exact same name.

The actual location of the info_landmarks really doesn't matter provided there's room at their locations for the player to spawn when the map changes.

You can also zip both maps (RMFs) together and post them to the problem map vault for someone to look at.
Posted 17 years ago2006-12-19 20:24:36 UTC Post #206989
If you accudentally moved the land mark and need to replace its position (because it determines the orientation you are in at the next map), simply open both maps, copy the chunk w/ the land mark from map one using a select box, selecting, and then hitting CTRL+C, then hitting CTRL+V in the new map. Next, align the chunk with the rest of the map (it ought to be an exact fit), and delete the overlaping brushes.

This should leave the land mark in the proper relative position for each level, so that you don't jump 20 units off the edge of the map! :nuts:
Posted 17 years ago2006-12-20 10:48:36 UTC Post #207042
Ok.. now i fixed a few minor details, and during the transitions the game doesen't crash anymore.. i can see the 'loading' text for a short time, before the screen turn black with the crossair visible, and in this state i can't do a thing, the only thing possible is to hit 'escape' to get back to the menus or 'f7' to load last quicksave..

(it's not black in the way that there are no light, it's completely unplayable and there are no sounds or anything, just the crossair)

Btw. could the fact that i installed a few .rmf files via hammer cause this?
Posted 17 years ago2006-12-20 20:46:51 UTC Post #207085
You SHOULD see a "Loading.." message (if only briefly) between maps.

bal: You have to give some information to us for anyone to help. No-one knows what "fixed a few minor details" means, so that's no help at all.

Did you check the properties of the brushes and entities as suggested? Did you construct brushes using the AAATRIGGER texture and tie them to a TRIGGER_CHANGELEVEL entity, one in each map? Did you check the properties of the trigger_changelevels and the name of the info_landmarks as suggesteed?
Posted 17 years ago2006-12-21 07:02:13 UTC Post #207102
I posted a example in the 'problem map' section of the site
Posted 17 years ago2006-12-21 17:55:00 UTC Post #207120
I commented on your maps, bal. There is no problem with the entity setup at all. The problem is that your levels are not sealed. You use the AAATRIGGER texture for the box surrounding the levels and that's what's causing the problem. Change that texture (see the problem map vault comments).

Also, I noticed that the monster entities are too close to the walls, causing the yellow "flies around the monsters" indication.

Also, your light entity intersects with the ceiling brush. It should be moved down a little so that it doesn't intersect with any brush. If the center of the entity is inside a brush, no light from it will be rendered in the map. The lights in your maps are okay as-is, but if they're moved even a little, your maps may go dark.
Posted 17 years ago2006-12-21 18:55:36 UTC Post #207128
BUMP: I've uploaded an example set of maps to the examples map vault showing a very simple trigger_changelevel and info_landmark setup.
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