Ocarina of Decay Created 17 years ago2006-12-22 04:07:53 UTC by Tetsu0 Tetsu0

Created 17 years ago2006-12-22 04:07:53 UTC by Tetsu0 Tetsu0

Posted 17 years ago2006-12-22 04:07:53 UTC Post #207183
Title is just a name i thought up randomly linking ZELDA and HALF-LIFE (2 of the best VG titles EVER)
Anyway i had an idea, a brilliant idea (at least i thought)

To re-create the first half of Ocarina of time using the half life engine.

Here's my thoughts

All the levels and puzzles will be basically the same. some modifications must be made of course..

But crowbar and pistol will be used mainly. (Sword/ slingshot)

And boss battles will be gargs. in each of the 3 beginning dungeons there's a certain type of weapon strewn about that you regularly cannot get.

I was thinking.. for the deku tree use the 9mm ar grenades

dodongo's cavern - satchel charges / regular nades

jabu jabu - rocket launchers

So basically u play through the game solving the puzzles and defeating enemies using your sword(crowbar) and slingshot (pistol) and when u get to the boss u use that special weapon thats in the arena.

When you're finished with the dungeon i'll use a player weapon_strip to take away that special item and you'll be fully re-imbursed with pistol ammo and health/energy (if i can) MAYBE even add 10hp to your total suit health..

Now this is just an idea ATM. im gonna finish up making my Dm_Deku map (currently in the unfinished section of the vault) and see if i can make kakariko village run smoothly on the hl engine.

I cant do much right now becaue my GC is in college with the master quest/LOZOOT cd and i dont do the ROM thing, so the earliest i can have some screenies of suttin will probably be mid january.
Once again, this is still an idea, but im pretty psyched about it.

so, what do you think?
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-12-22 04:15:04 UTC Post #207184
do the rom thing
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2006-12-22 04:18:19 UTC Post #207186
Ok fine. I just hate PJ64
Its completley legal since i own the game too.
Know of any emu's better than PJ64??
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-12-22 04:44:40 UTC Post #207189
nope. its the best one.
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2006-12-22 13:32:16 UTC Post #207214
You used "Decay" to represent the Half-Life element of the game/mod?

Lame.
Posted 17 years ago2006-12-22 14:11:13 UTC Post #207218
Your idea was kinda done for the Halo Engine but it got cancelled by the big men called Nintendo:

http://www.nintendo-fanboy.com/Blogs/News/hqs/blr_312.aspx

Oh and this HL1 mod:

http://trif.flagrun.net/index.php

Oh and a Source version:

http://mods.moddb.com/7429/zelda-source/
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-12-23 04:23:41 UTC Post #207271
Damnit Habboi nice to spoil my fun.

Lol just kidding.

Im not planning this as a hige multiplayer thing. Which is why the halo engine one probably got cancelled. Its not too in-depth, i just want to re-create some of the puzzles.

Im not making the giant world map, and there's gonna be differences.

If nintendo wants to stop me, so be it, i'll stop. I'm almost done with link's house anyway.

annnnnnd notice te expected release date for that hl1 mod.... 2004... and the thing says 12% done... yeah. rioght about that :-D
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-12-23 04:50:48 UTC Post #207273
That halo one looked really accurate.
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2006-12-23 10:38:03 UTC Post #207291
I think they extracted the models from the actual game and skinned them...

The gameplay was good though.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-12-24 18:00:32 UTC Post #207434
Is this based after the original NES Zelda? (I never played any of the Zeldas, but I hear that they are good)
Posted 17 years ago2006-12-24 18:34:17 UTC Post #207440
Ocarina of Time = the best Zelda.

Can the Wii beat it?
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-12-24 20:29:16 UTC Post #207442
Everyone knows you can't beat old skool...But you have to open up your senses and just enjoy it.

To be honest though the Wii version is techncally the Gamecube version since they started building it with the GC's specs in mind. Just wait till the next Zelda already being made :D
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-12-24 22:19:31 UTC Post #207450
uhm... its called Ocarina of Decay... right?

Are you going to code in an ocarina?

I like the zelda mod ideas, because the originals kinda lack that something that appeals to me. the little senojaqua.
Rimrook RimrookSince 2003
Posted 17 years ago2006-12-26 01:04:48 UTC Post #207541
Just recreate the dungeons as single player levels then and forget the overworld. Btw the next zelda is already one year in the making.
Posted 17 years ago2006-12-26 16:45:15 UTC Post #207577
no no no.

there's no ocarina.

This is just going to be a map pack re-creating (with some differences) the child-link adventure part of the game.

The beginning (finding your equipment)
The Great Deku Tree
Dodongo's cavern
Jabu Jabu's belly
And ill do some cinematic work if i can for any cutscenes or anything like that.

Right now the project is going slow (i only have about half of kakriko (sp?) village done) because im doing the minicompo #9

I also want to know if someone wants to help me with this.
It's a lot of brushwork and texturing.
And i dont have paintshop. All my texture's i've made so far were combinations with mspaint and wally.
Tetsu0 Tetsu0Positive Chaos
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