Riddle me this one... Created 20 years ago2004-03-29 17:44:40 UTC by Dark Phoenix Dark Phoenix

Created 20 years ago2004-03-29 17:44:40 UTC by Dark Phoenix Dark Phoenix

Posted 20 years ago2004-03-29 17:44:40 UTC Post #20782
Is there a way i can have an invisible box come around the player so he cant move in this small enclosure but he will be able to walk in and around it until he presses a button? I need my player to stand still for a level change but some text is going to come up before and if the player moves around they end up somewhere totally different in the next level.

I was thinking something like a func_wall thats switched off and can then be triggered. Or another idea i had was to have a func_door (invisible) above where the player needs to be imprisoned so that when the player presses the button the door comes down over him so he cant escape. but i dont know how to do something like this.

Any other suggestions?
Posted 20 years ago2004-03-29 19:42:53 UTC Post #20784
well, you could have an invisable func_train that has a delay for as long as you want, then it zooooooooms off really fast!
Posted 20 years ago2004-03-29 20:00:43 UTC Post #20785
I sorted it out now thanks!
Just put a hollow box in the air above the button then once the button was pressed the invisible door came down. Pretty simple really!

thanks anyway
Posted 20 years ago2004-03-29 21:17:01 UTC Post #20793
func_train? ugh. I probably would have used a func_wall_toggle with any texture, render mode texture, render amount 0
Posted 20 years ago2004-03-29 23:45:36 UTC Post #20797
Great fix. Good to see people thinking outside the square.
Could have used a camera also. Freeze the player as long as you wanted.
Posted 20 years ago2004-03-30 00:46:44 UTC Post #20802
camera eh? intersting
Posted 20 years ago2004-03-30 09:25:18 UTC Post #20818
How do Cameras Work?

I'd like to learn how to use them.
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 20 years ago2004-03-30 12:38:38 UTC Post #20828
Posted 20 years ago2004-03-30 19:37:31 UTC Post #20864
it took me a while to learn those DARN things! but it payed off. :P
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