Posted 17 years ago2007-01-02 22:51:32 UTCPost #208375
Recently I had a map where a nasty "leaf portal saw into leaf" error that turned pretty much all the brushes on my map in to coplanar errors--even ones that obviously weren't.
I would fix the coplanars it referenced, and there would just be more new ones for the next compile. The only way I could fix it was to go to a previous version, and delete the brush that was giving the "leaf saw" error.
I hope this isn't what's happening to you! If it is and you find a good way to fix it without rebuilding the map--or going to an older version--, please share!
Posted 17 years ago2007-01-02 22:59:37 UTCPost #208377
Sorry my net went down - I followed the coordinates of this "Entity 63" that the editor said didn't exist.. Well, it existed, coordinates don't lie.. Turns out I was trying to make a func_ladder out of a cylinder brush that I forgot to change back to block.. Stupid thing was so thin the planes lined up - Problem solved
Thanks for the input guys, maybe this post will help others in the future