Rugged edge shadows/ambience Created 20 years ago2004-03-31 13:23:47 UTC by niellennium niellennium

Created 20 years ago2004-03-31 13:23:47 UTC by niellennium niellennium

Posted 20 years ago2004-03-31 13:23:47 UTC Post #20904
Why is it........ That sometimes lights create very rugged (not smooth) shadows on walls/textures ? I know that if u try playing around with the scaling of textures, it looks better the smaller scale the textures have. But this creates lagging and slower compile times. Is there any way, to create textures that actually fit the brushsize, without tex-scaling ?
Another question, is there any way to make your map have a static ambient light-level, so that it never gets completely dark, say in the corners, that the shadows are opaque...?
Posted 20 years ago2004-03-31 13:53:31 UTC Post #20905
First question: I think you add -extra to the RAD line.

Second: yes, there's a way, but it might take a day or two to find out how. There's an answer somewhere on the forums from SlayerA...
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-03-31 21:23:34 UTC Post #20934
I found it for you, this is your answer for the second question:
I had the same problem in the darker areas of Minimicus. I needed them brighter, but adding light entities wasn't the right solution and Map Brightness didn't work for me either. I was able to get the right amount of light by using the -ambient parm in the $light.exe compile command. I set mine to -ambient .0047 .0047 .0047 which barely lights up the dark areas. Try a higher setting if you need more light. The settings are very sensitive though, as you'll discover if you try it.
Posted 20 years ago2004-04-01 12:28:20 UTC Post #20971
thanx 4 da fast replies - really nice forum this one - I've checked out the -extra command, and it works allright, but I still get som rather rugged ("staircase like") shadowoutlines though. I'll try working a bit on the sizes of my textures !
Posted 20 years ago2004-04-01 14:21:44 UTC Post #20974
Hm. Anyone else remember the command?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-01 14:40:11 UTC Post #20976
this is all for hlrad.exe:

-bounce 12 looks nice
also play arround with
-chop 24
-texchop 16
and of course
-smooth

and i find that -notexscale makes the lighting look more uniform on walls where there are different scales - making it look more realistic ;)
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