Messed up light objects Created 17 years ago2007-01-10 02:47:54 UTC by Drule Drule

Created 17 years ago2007-01-10 02:47:54 UTC by Drule Drule

Posted 17 years ago2007-01-10 02:47:54 UTC Post #209176
Hey there!

I've sort of come across a small problem with a Steam Half-Life map that I am tinkering with using Hammer 3.4. I have constructed a corridor out of solid brushes in which I have placed two, weak lights (both are standards at 188 137 44 75). The thing is though that they have started displaying improperly recently for some reason. The guys in #twhl suggested that I should upgrade to ZHLT, but that only transformed the phenomenon into something equally buggy (which is shown below).

With Q - http://www.drule.net/junk/weirdlighting.jpg
Small spotlights appears all around the floor right by the walls.

With ZHLT - http://www.drule.net/junk/brightness.jpg
The lighting is completely split in half, despite the fact that the lights are placed in the middle.

Also, nevermind the lighting differences in the images. I had to mess around with the brightness to make the lighting errors show up more clearly.

Anyway. What did I do before the bug occurred? Well, the only things I can think of is that I had added a bit to the area around the left-side corner and also picked 'Save visible objects only' (though it now messes up regardless of that setting which probably isn't related to the problem anyway).

Do any of you recognize this problem? Becuase I sure can't think of a solution. Any help is appreciated. Thanks!

EDIT:

For some reason my post is completely screwed up. I have no idea why that is, but uh, try to ignore it I guess!
Posted 17 years ago2007-01-10 03:14:55 UTC Post #209177
I don't see anything wrong with your post...

And, although I don't know for sure what the problem is, I can give some suggestions. I've had errors like this before, and they really don't make any sense, but I can usually clear them up with some tinkering around.

The first thing I would tell you to do would be to make sure your compile settings are right. You should always make your last compile with RAD set to -full, because sometimes this clears up problems like this.

Something else that's probably the case is that the texture you're using is actually MUCH bigger than what I see in the picture, so you've obviously downscaled it. This is almost certainly the cause of your problem, which is why people don't usually scale textures that small on large surfaces. Keep things at 1.00, for the best lighting results.

And if all else fails, set the -chop 32 parameter right next to the -full parameter for RAD. This increases the quality of the lighting drastically, but can result in higher w_polys.
Posted 17 years ago2007-01-11 00:56:17 UTC Post #209278
Well for some reason the second half of my post is displayed as a link.

Anyway as for the problem, that solved it I think. Thanks for the help.
Posted 17 years ago2007-01-11 16:55:37 UTC Post #209325
You need to add [/url] at the end of your link.
Posted 17 years ago2007-01-12 00:20:10 UTC Post #209362
Well I tried different ways of formatting (including closing the tags), but it wouldn't work. Those links are just made out of plain text that were auto-formatted into links.

Oh well. That is probably more suitable for site feedback or something.
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