I Need help with npc movements! Created 17 years ago2007-01-12 00:43:45 UTC by ultragamer ultragamer

Created 17 years ago2007-01-12 00:43:45 UTC by ultragamer ultragamer

Posted 17 years ago2007-01-12 00:43:45 UTC Post #209368
I'm currently trying to make my HL2 5 minute movie...about a rebel that keeps having bad luck :D. Well I'm trying to make it so like about 5 antlions chase him, but the antlions dont move correctly to the scripted_sequence, and the npc_citizen doesn't move at all! I know I should use path_corner, but it doesn't make an npc run...I think. Nor can you make an npc stop-and go with a path_corner. You can though with a scripted sequence...I think. Can you guys help me out here? Link to the Vmf
Posted 17 years ago2007-01-12 17:32:45 UTC Post #209455
I haven't tried any NPC set ups yet, but I'm gonna make a guess: Check to see that the speed of the path corner is set to something other than zero (like 100, etc.). It's just a guess. Also, I think that you can tell a citizen to stop movement via an output on the path_corner tells the NPC to "stop" "OnPass". Also, just a guess.

I'll experiment with them a little and see if I can get anything to work properly :) .
Posted 17 years ago2007-01-12 17:44:28 UTC Post #209456
Try another method:

Make a Scripted_Sequence entity and set the NPC to walk to it unless you want him to run then choose run.

As for the NPC give him a name and trigger either the script or the NPC...I can not think which for some reason and test.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2007-01-16 19:29:53 UTC Post #209774
Thanks for all your help guys ;), I'll see what I can do with this info :glad:.
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