Trigger beam scatter Created 20 years ago2004-03-31 18:10:16 UTC by Cmdrlog Cmdrlog

Created 20 years ago2004-03-31 18:10:16 UTC by Cmdrlog Cmdrlog

Posted 20 years ago2004-03-31 18:10:16 UTC Post #20913
ok im not sure if this question was already asked or not. I was wondering if anyone knows how to make a beam thats on already start strikeing random places when triggered. What I want to do is make it so when you break the glass around the beam it starts to strike random places. Is this possibly.
Posted 20 years ago2004-03-31 18:15:01 UTC Post #20916
This is probably easy im just to stupid to figure it out so if someone could help me I would really appreciate it.
Posted 20 years ago2004-03-31 20:22:01 UTC Post #20927
It just takes a little crazy thinking... and a trigger_changetarget
Make info_targets anywhere you want a random strike, but give them a different name than the 1st. Add a trigger_changetarget with the laser as the target and the new info_targets as the new target.
Make the glass around the laser a func_breakable and aim the target at the trigger_changetarget.

If you want an example map let me know... may take 5 mins.
Posted 20 years ago2004-03-31 21:42:18 UTC Post #20938
yea that was me asking for if you didnt know I forgot to sign in my email is devilman32@aol.com you can send it there unless you are going to put it some where else.
Posted 20 years ago2004-03-31 23:07:56 UTC Post #20942
On it's way.
Couldn't get the trigger_changetarget to work, so I used a 2 beams and a multi-manager instead. I used env_beams instead of env_lasers because they're more flexable. Map starts with laser1 on, a nice peaceful laser behind glass. "Sombody" sees a crowbar on the floor and smashes glass the glass, which triggers the multimanager laser_mm, which is set to trigger laser1 and laser2 in .001 seconds (for some reason zero can cause problems). Since the lasers are set to toggle, laser1 turns off and laser2 starts randomly popping away at the info_targets. I played it with damage set to 1000 just to make life interesting... and short!

too much free time
Posted 20 years ago2004-03-31 23:17:24 UTC Post #20944
Thanks I got it.
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