Boxes dont respawn with func_pushable? Created 17 years ago2006-09-11 18:12:53 UTC by Cat Like Thief Cat Like Thief

Created 17 years ago2006-09-11 18:12:53 UTC by Cat Like Thief Cat Like Thief

Posted 17 years ago2006-09-11 18:12:53 UTC Post #196323
Title pretty much says it all, in a friends map the func_pushable boxes are also destroyable, except when they get destroyed they dont respawn in the next round! :(

Any ideas!!

Thanks in advance!

Cat
Posted 17 years ago2006-09-11 19:56:57 UTC Post #196326
That's just part of cs. Its been like that forever(check out the pushable coffee table in cs_estate). There's nothing you can do about it.
Posted 17 years ago2006-09-16 23:26:00 UTC Post #196747
if u dont want them destroyable then make the strength 0
if u want a breakable box then make it a func_breakable

i havent encountered a way to have a breakable pushable that can respawn but if i find out how i will tell you
Posted 17 years ago2006-09-17 06:39:29 UTC Post #196758
thanks mario, yeah the idea was to have them pushable and breakable but he has just made them pushable now and indestructable!!

ta!

Cat
Posted 17 years ago2007-01-12 19:40:08 UTC Post #209469
How do you make the box be pushed by bullets and not your body?
Posted 17 years ago2007-01-14 01:39:54 UTC Post #209550
I can't think of a way to make a pushable which is also breakable respawn, but maybe you could do something with an env_renders and a gib shooter, and a passable button.

Make a passable/shootable button in the area of the pushable. If you shoot in that general area, it will render the pushable invisible, and shoot some gibs at you to simulate the box breaking.

To reset it, you'd have to render the pushable visible again at the end of the round--no idea how to do that--, and of course there would always be the problem that the invisible pushable would actually still be there after "breaking" it.
How do you make the box be pushed by bullets and not your body?
You might make a complex series for shootable buttons and make the box a func_train. Might be an interesting example map for someone to try :)
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