func_train - Block stops in random pos.. Created 17 years ago2007-01-11 16:21:56 UTC by orglee orglee

Created 17 years ago2007-01-11 16:21:56 UTC by orglee orglee

Posted 17 years ago2007-01-11 16:21:56 UTC Post #209324
Hello.
Ive made about 18 path_corner's one func_train added to it brush with origin teksture and that train stops in random position. Sometimes after second path_corner sometimes after 5th 3th and sometimes it dont move even a bit.
What is wrong ? Train is started from multi_manager assigned to game_playerspawn. Help please.
Posted 17 years ago2007-01-15 22:29:14 UTC Post #209699
Hmmm. email the .map file to halo3myster@yahoo.com.au
I'll take a look at the map. Sounds weird though
Posted 17 years ago2007-01-16 04:51:31 UTC Post #209711
If I recall my map did the same thing...This was ages ago so I don't fully remember however it may have been my train was too long or my level was longer than the view distance which caused errors...
Habboi HabboiSticky White Love Glue
Posted 17 years ago2007-01-17 23:35:48 UTC Post #209868
Don't tie the train starting to a game_playerspawn. Use trigger_auto if you want the train to start when the map starts.
You must be logged in to post a response.