triger_push how to determine direction? Created 17 years ago2007-01-17 08:57:01 UTC by orglee orglee

Created 17 years ago2007-01-17 08:57:01 UTC by orglee orglee

Posted 17 years ago2007-01-17 08:57:01 UTC Post #209792
Hello.
Ive made small map where is a triger_push.
I dont know how can I determine proper push direction ( pitch yal roll )
Is there some good way to determine direction settings ?
Posted 17 years ago2007-01-17 09:03:09 UTC Post #209793
To push up, select the combobox arrow of the Yaw compass and select Up.
To push down, select Down.

To push up, seen from the top view grid window, move the white line of the Yaw compass and let it point up (90 degrees), or enter 90 in the combobox field.

For Right, enter 0
For Down, enter 270
For left, enter 180

You may need to practice this until you fully understand how this works...
Posted 17 years ago2007-01-17 09:55:48 UTC Post #209794
I dont get it.
Im trying to be a mapper since over month and i still have problems with this setting. Please show me somehow how does it work. I takes ages for me to se proper direction.
Posted 17 years ago2007-01-17 10:07:16 UTC Post #209796
In what direction do you want it to push?
Posted 17 years ago2007-01-17 10:30:32 UTC Post #209797
http://img299.imageshack.us/img299/6985/untitled1li0.gif

And another one flipped on front (y/z) 180 degree
Posted 17 years ago2007-01-17 10:49:22 UTC Post #209798
Ok, open the properties, and goto the Pitch Yaw Roll (Y Z X) property.

Try these values:

15 270 0
75 270 0

0 270 15
0 270 75

Until it pushes you in the correct direction. Don't forget to enter a push speed.

I cannot test this atm, im at work.
Posted 17 years ago2007-01-17 16:26:11 UTC Post #209837
Unfortunately i think that there isnt posible to deterimne exact way of pushing. I tryed over 5 diffrent settings and i still cant force CS to push me in direction other than on Z Axis.
Posted 17 years ago2007-01-17 21:09:44 UTC Post #209862
I have set uped the power property Im not that stupid :lol:.
I just dont know how can i change direction.
Posted 17 years ago2007-01-18 10:02:26 UTC Post #209878
Just make two trigger_pushes in wedge shapes that compliment each other. The bottom wedge pushes up and the top wedge pushes sideways in the direction you want. The player should rise and move sideways at the same time.
Posted 17 years ago2007-01-19 23:42:29 UTC Post #210008
To figure it out just try experimenting with the pitch yaw roll. Usually yaw is forwards, backwards, left and right directions. Hope that helps.
You must be logged in to post a response.