Water textures not showing up in hammer! Created 17 years ago2007-01-17 22:23:06 UTC by ultragamer ultragamer

Created 17 years ago2007-01-17 22:23:06 UTC by ultragamer ultragamer

Posted 17 years ago2007-01-17 22:23:06 UTC Post #209866
In the source SDK-Valve hammer editor program, I can't see the dev/dev_water3 texture when applied to a brush :cry:. Nor can I see the nature/water_wasteland002a texture when applied to a brush, which is checkerboarded :nervous:. Anyway I can fix this? Thank you.
Posted 17 years ago2007-01-17 23:38:23 UTC Post #209869
Hmmmm.... idk why that would happen. The texture must be invailid, sorry i cant be of much help. :(
Posted 17 years ago2007-01-18 00:41:12 UTC Post #209871
The reason is because its dev water.. Dev water does not show up in hammer, but it renders reflections actively when its in the game. Alot more "expensive" than regular water.. So, use any water that doesn't have dev in its name if you want to see it in hammer. I reccomend water_canals03 =D
TheGrimReafer TheGrimReaferADMININATOR
Posted 17 years ago2007-01-18 00:52:46 UTC Post #209872
But how come the nature/water_wasteland002a is checkerboarded?:|.
Posted 17 years ago2007-01-18 00:58:05 UTC Post #209873
mmmm, you might have moved the texture to a folder that its not supposed to be in.. In which case, (this will basically render any custom textures useless, for the moment), go rename your materials folder (materials2..) and then it will let the GCF's textures come through.. If the GCF textures dont work, then theres something else wrong.. (Note you have to restart hammer and compile to let the GCF textures to come through)
TheGrimReafer TheGrimReaferADMININATOR
Posted 17 years ago2007-01-18 05:43:25 UTC Post #209874
Depending on your hardware and shader versions, the water in Hammer may not show up. It will show up in game (also, /dev water textures should work fine, they're just like the regular ones in /nature.) Try compiling your map to see what happens rather than judging it in-editor, especially if you're on DX7 or 8 HW.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 17 years ago2007-01-18 22:36:35 UTC Post #209920
I use DX9+, and GrimReafer, where is the materials folder you're taking about? :|. Nature/water_wasteland002a is the game's texture, not a custom texture.
Posted 17 years ago2007-01-18 23:46:48 UTC Post #209923
mmmmm, nevermind about what I said.. If you dont know where the materials folder is located, theres a laaarge chance what I said wont be your problem.
TheGrimReafer TheGrimReaferADMININATOR
Posted 17 years ago2007-01-19 00:40:53 UTC Post #209924
Perhaps your GCF has become corrupt? Try deleting the local game content (Enter the Steam Games list, right-click on Half-Life 2, and go to "Delete Local Content"). That's the only other thing I can think of, based on what's already been said.
Posted 17 years ago2007-01-19 01:02:01 UTC Post #209925
DONT delete local content!
verify the game by right click>properties, local files tab, 'verify integrity of game cache'.
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2007-01-19 01:59:50 UTC Post #209926
Ok, I'll shut up now :D .
Posted 17 years ago2007-01-19 17:24:29 UTC Post #209992
:o ok thanks :).
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