I've been working on a Combine-Themed map for a while now, and I see one recuring problem throughout the level that I can't seem to solve.
On some (not all) brush surfaces, there are these streched reflection issues that I'm seeing. They're clearly visible on the walls of this screenshot.
What it seems to be doing is pulling the way the brush reflects its cubemap from one vertex to the other. I guess that this is an attempt by the game engine to give the illusion of roundness to things like pillars/curved walls/etc. However (obviously), we don't want that effect on a perfectly flat wall, let alone when it ends up streching the reflections, rather than smoothly curving them.
I have never seen this problem in any of Valve's maps which leads me to believe that there must be a solution to this problem. Can anyone help?