Posted 17 years ago2007-01-27 00:40:00 UTCPost #210696
All you'd need for the rotating light beam is a func_rotating with a red texture on it and some degree of transparency. You could then use env_renders to turn it on or off (by setting render mode to "Texture" and FX amount to "255"). For the actual light source, you would just use a red colored light entity that you could turn on or off.
Posted 17 years ago2007-01-27 01:02:02 UTCPost #210699
In the properties of the entity, set the render mode to "Texture" and the FX amount to something like 60. I'm not sure exactly what the best number is for this, but 255 will make it fully opaque, so you just go down from there. 90 is usually a good bet for windows, so I figured 60 might be good for this.