push entity (problem) Created 17 years ago2007-01-31 13:09:22 UTC by F0ld F0ld

Created 17 years ago2007-01-31 13:09:22 UTC by F0ld F0ld

Posted 17 years ago2007-01-31 13:09:22 UTC Post #211270
I cant set mine to push a little bit upwards. I can set the angle of the pushing direction but how do I set it to push you upwards. I tried using targets but they werent helping me...
Posted 17 years ago2007-01-31 13:12:04 UTC Post #211273
when selecting angle, select the ARROW (Right below the angle halo) and it will give you the option of UP or DOWN. Select UP. Alternatively you could enter "-90" in the angle field.
Posted 17 years ago2007-01-31 13:54:14 UTC Post #211275
the entity doesnt throw me upwards now, just slows me down a bit when I jump I think. The entity is for a diving board that works like a fuch_door, when the door activates it bends a bit and lowers you to the trigger_push, which should then give you some speed for a jump :nuts:




|======|//====board=======
| |
|_______| _-_-_-_-_-_-_-_water-_-_-_-_-_-_-_-_-_-_-_-_-
Posted 17 years ago2007-01-31 14:26:20 UTC Post #211279
increase the power of the push.

Good idea, by the way.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-01-31 14:40:25 UTC Post #211281
hmmmm yeh, I have to find the point where the power (speed) is 1 above gravity, which should be 800 ? :)
Posted 17 years ago2007-01-31 14:51:23 UTC Post #211284
works like a dream now with power of 1200, I'm going to finish the pool area now and add some water (suicide jumping while testing) :nuts:
Posted 17 years ago2007-01-31 14:52:13 UTC Post #211285
yay. I look forward to seeing this in the vault.

For future reference, Edit instead of double posting please.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-01-31 14:53:21 UTC Post #211286
Aye.
Posted 17 years ago2007-02-03 10:14:10 UTC Post #211521
gif movie (zipfile)

download

I found the push wasn't working as long as the player was "grounded" to the board. Instead, I made the board passable and made an inivisible "trap door" to simulate the ride, and threw the first push under it. The first push pushes straight up.

The second push is just above the the max jump height, so you should only be able to reach it by getting shoved by the first push under the board. The second push pushes forward and at a 30 degree angle.

Problems:
1. The second push doesn't always work the first time, and sometimes not at all, changing triggers delays and such-- maybe you can get it more consistent! :P

2. depending on where on the board you jump up, i will hurl you at different angles. some angles look natural from a diving board and some don't. /realism

Different methods maybe:
I'm sure there's tons of ways to achieve this effect. you could use just doors, or ONLY pushes, or tons of weird combinations, and there is no end to the delay adjustments you can make on everything.

I was going to try to make an udulating snake out of func doors or trains, but I didn't attempt it. I think Alexb911 or someby did something relating to this in one of his crazy cool maps :)

And prolly lots of other ways.

Anwyay, great idea, and please keep updating us Mr. F0ld!
Posted 17 years ago2007-02-03 17:03:40 UTC Post #211564
the timers arent quite right in that version thats for sure. That board is well made though.

It wont suit the map I'm thinking of though, I need to find a way to stop the push entity (like when you enter a multimanager it would stop the entity). With my current mapping "skill" I have no idea how to do that.

I like the video though, *** for it ;)
Posted 17 years ago2007-02-03 19:34:33 UTC Post #211577
problem fixed with 2 more trigger push entities that push you forward and down at the same time. Simple as that ... sigh
Posted 17 years ago2007-02-04 06:00:35 UTC Post #211610
The jump sequence/arc is nice, but unnaturally slow-- you float for too long at the end of the jump--at least for me, I know it can depend how you jump.

You moved the trigger so the board flexes down, whether yo jump or not. I think it was more realistic the other way, but you probably have a good reason! :)
Posted 17 years ago2007-02-04 09:39:18 UTC Post #211626
was 2am when I made it like it now is, I dunno why I placed the trigger so down...going to have to update it again soon. :tired:
Posted 17 years ago2007-02-05 07:03:14 UTC Post #211686
The map is in the example vault and works as I wanted it to work in the 1st place. Thank you for all the help :glad:
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