Weird Lockup, func_button etc Created 17 years ago2007-02-03 03:00:50 UTC by Rory Rory

Created 17 years ago2007-02-03 03:00:50 UTC by Rory Rory

Posted 17 years ago2007-02-03 03:00:50 UTC Post #211477
Gaspump has func_button wrapped around it, pillar nearby to hold up the cover on top (like a normal gas station)

func_button > Output
------OnDamaged = pillar1 = break
------OnDamaged = explosion1 = explode
func_breakable (pillar1) > OutPut
------OnBreak = stationcover = enablemotion
func_physbox (stationcover)

when I shoot the "pump" (technically the func_button) it locks up.
Posted 17 years ago2007-02-03 19:54:20 UTC Post #211580
Problem seems to be the env_explosion.

I used ent_fire to break the pillars, and it broke and the top fell.

I used ent_fire pump1 kill and the pump disappears

I used ent_fire explosion1 explode - and boom, game crashes

I have no flags ticked in FLAGS and no outputs, magnitude 250
Posted 17 years ago2007-02-06 17:31:11 UTC Post #211815
I guess we're filing this as one of the few unsolvable problems? lol
Posted 17 years ago2007-02-06 17:45:40 UTC Post #211816
edit, dont triple post.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-02-07 22:44:42 UTC Post #211896
But then it falls under and doesn't get seen :P

I'm done with this one anyway, can't find a fix.
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