CS: ingame file downloading. Created 17 years ago2007-02-09 00:51:54 UTC by Temukense Temukense

Created 17 years ago2007-02-09 00:51:54 UTC by Temukense Temukense

Posted 17 years ago2007-02-09 00:51:54 UTC Post #211955
Hi Guys!

I'm starting to make a series of maps for counterstrike.
But i have a doubt concerning the custom files made for the map, and the way that they are downloaded throug the game from a respective server.

For example:
1. The Sky: how do i make a custom sky, the name i should use, and the folder where it goes.
2. The models: can i use a model from condition zero?, does it download to the users of the server that dont have CZ?

I'm a noob about this things.

Here is an image from my map so far, its a replica of the goverment house of Chile, "La moneda palace":
http://twhl.co.za/mapvault_map.php?id=4417
Posted 17 years ago2007-02-10 21:55:54 UTC Post #212137
That "replica" is very quite good!
Posted 17 years ago2007-02-12 00:17:26 UTC Post #212206
Thanks ;)
But, does anybody could tellme how to make custom files?

I mean, what name to put to a custom sky texture, or a texture pack, or a group of custom models from a map i'm doing. Because i want to use them in a server, so other people can download the map and files through the game.
Posted 17 years ago2007-02-18 12:05:45 UTC Post #212907
Here's info about the sky:
http://halflife.qeradiant.com/halflife/tthl1.htm
Just make your TGA's and put them in the GFX/ENV folder.

As for models, (and other downloadable stuff) you need a resource file.
Just make a text file called MAPNAME.RES in notepad (replace mapname with your map's name, obviusly)

Then just type the path to the stuff you want to DL, so an example RES fil for de_tuscan would be a file in the maps folder called de_tuscan.res and would contain:

gfx/env/dustup.tga
gfx/env/dustrt.tga
gfx/env/dustdn.tga
gfx/env/dustlf.tga
gfx/env/dustbk.tga
gfx/env/dustft.tga
maps/de_tuscan.txt
maps/de_tuscan.res
models/de_tuscan/tuscan_shade1a.mdl
models/de_tuscan/tuscan_shade2a.mdl
models/de_tuscan/tuscan_shade3a.mdl
models/de_tuscan/tuscan_palmtree1.mdl
models/de_tuscan/tuscan_grass1a.mdl
overviews/de_tuscan.txt
overviews/de_tuscan.bmp
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