Hello all...
I recently downloaded a newer FGD (tommy's) and I noticed that in the ZIP there were sprites for all the point entities in hammer (ambient_generic, etc) I am assuming that these are so you can use hammer to "sprite" the point entities like in hammer 4 (for source SDK) so instead of seeing a purple box, you see a speaker for an ambient_generic, a camera for a trigger_camera, etc.
How do you set this up? My models are already previewing in hammer (cycler_sprites) I noticed a folder called "sprites" in the valve hammer editor directory, I put all the sprites in, and still did not show up in hammer?
I suppose this isn't a big deal, but it would be nice to see "sprites" of point entities instead of all those different sized cubes, and for complex entity setups, it would make keeping track of them easier.