Continuance of Texture Problem Created 17 years ago2007-02-15 07:48:39 UTC by Instant Mix Instant Mix

Created 17 years ago2007-02-15 07:48:39 UTC by Instant Mix Instant Mix

Posted 17 years ago2007-02-15 07:48:39 UTC Post #212541
I finally got my textures to work in hammer! Not.
I editited it , and got a thumbnail of the picture on hammer's texture veiwer , instead of the ERROR Black and Purple squares I got earlier.
Now , Whenever I apply it to summit , it goes completely see-through and has a white line around it with a white diagonal going through it.

Can you guys help?
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Posted 17 years ago2007-02-15 08:18:22 UTC Post #212544
Sounds like wireframe. Please post a screenshot.
Posted 17 years ago2007-02-15 10:55:06 UTC Post #212547
Sounds to me like something I get in HL2 alongside the purple and black squares error.
Posted 17 years ago2007-02-16 02:05:20 UTC Post #212634
The texture is missing or compiled incorrectly (or set to wireframe shader in the VMT).
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 17 years ago2007-02-16 02:08:08 UTC Post #212635
I've had this error when "LightmappedGeneric" in the .VMT is messed up, or a bracket is missing in the code somewhere. Check your spelling and syntax.
Posted 17 years ago2007-02-16 11:52:02 UTC Post #212677
Yo uare turning into Elon Yariv for me now! Thanks for the help!

Edit - This correct?
''LightmappedGeneric''"
{
"$basetexture" "''gunshop/pulseammo.vmt'"
"$surfaceprop" "''metal''"
}

If so , Thats what it started as.... I am confuddled
MAY HAVE CRACKED IT NOW

Edit - No , I havent...
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Posted 17 years ago2007-02-16 12:41:02 UTC Post #212688
"LightmappedGeneric"
{
"$basetexture" "gunshop/pulseammo"
"$surfaceprop" "metal"
}

e.g. no .vmt in basetexture path & dont use two ' - use one "
Posted 17 years ago2007-02-18 07:45:42 UTC Post #212842
Thanks , Works now :D
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