Hello
Could anyone point me in the direction to start to learn modelling and coding for Counter Strike / Condition Zero if possible ?
Thanks in advance
Created 17 years ago2007-02-18 07:43:09 UTC by Slaughter King
All you need is Jed's HLMV, a model decompiler, and a model compiler. All of which are free, here.(From a PM World Crafter sent me, which I saved )
Scroll down untill you reach the modeling tools and download both studiomdl.exe and mdldec12.zip. After that go head and open Jed's HLMV and go to tool>configure tools to set up the paths to the model deocmpiler and compiler. After decompiling the model you'll be left with the textures, animations, references, and qc file. Now all you need for converting a model is the qc file. Open it with notepad or something and just rearrange the animation sequences so that they match the model that you want to convert it to. After that just recompile it and you've got a compatable model. I'm assuming you've never done this before. Its probably going to seem a little tricky at first but its extremely easy to pick up on and EXTREMELY useful. Trust me, you'll be doing this a lot now that you know how to do it. Its usefull to have Milkshape anyway, though, because the compiling tools for Milkshape actually tell you what goes wrong if the compile doesn't work.
Also, here's a fun fact: Models with the same bone set can actually be mixed and matched with other models that use the same bones. 99% of the time an animator will use his/her own bone set, but will always use the same one. You can figure this out on your own, but its mainly usefull for swapping out arms(usually some other arms with CZ arms).