Textures Created 17 years ago2007-02-23 04:33:50 UTC by Dragon Fly Dragon Fly

Created 17 years ago2007-02-23 04:33:50 UTC by Dragon Fly Dragon Fly

Posted 17 years ago2007-02-23 04:33:50 UTC Post #213429
This is my 1st attempt at makeing a texture for hl1 from scratch (Others have been based on orig ones and diffrent words on them and/or colour).
It is meant to be a metal sign with the word "Bright Sky Research Center" on it and I was wondering what I could do to make it better.
http://img513.imageshack.us/my.php?image=brightsky2rc4.jpg
Posted 17 years ago2007-02-23 04:51:44 UTC Post #213431
I dunno, looks pretty plain, and way too clean, to the point of it looking like a website graphic. There's no texture to it at all. Make it look more like metal or whatever material it's supposed to be, and also put some signs of wear and tear on it.

The lighting is also a bit off. You should let the map itself do the lighting, and not have patches of darkness on it unless it's from the material itself. In this case, it looks like there's a shadow in the lower left corner.
Posted 17 years ago2007-02-23 05:11:49 UTC Post #213433
How can you make it look more like metal in Photo Shop 7 ?
Posted 17 years ago2007-02-23 05:25:22 UTC Post #213435
I would have no idea, because I don't use Photoshop. However, if you can find a nice metal picture to use as an overlay, that would work.
Posted 17 years ago2007-02-23 05:42:21 UTC Post #213436
A pretty simple way of making signs is:

1. Fill with selected colour.
2. Add 20-30 noise (monochromatic)
3. Go to Filters->Artistic->Dry Brush/Paint Daubs and play with it, till' you get the effect decent-looking.

For extra realism - you can manually add scratches/dents with the dodge/burn tools.
Daubster DaubsterVault Dweller
Posted 17 years ago2007-02-23 13:34:03 UTC Post #213463
I tried srrys way but the overlay doesn't effect the darker text color :(
I also tried Daubsters method but can't seem to stop it bluring the text to a point the smaller bit can be read and the background looks like metal.

I also tried useing the steel texture from halflife.wad as a background then adding a "color" layer which I made light blue. I then added very dark blue (almost black) text and set the layer to "color burn"
This is what the above resulted in: http://img95.imageshack.us/img95/6008/brightsky3ux9.jpg
Posted 17 years ago2007-02-23 16:44:14 UTC Post #213488
can't seem to stop it bluring the text
Always keep the text in a separate layer.
Daubster DaubsterVault Dweller
Posted 17 years ago2007-02-23 17:28:37 UTC Post #213494
Yeah, make it a bit darker, and make it less saturated in color, too. Unless it's been painted with gloss paint or something, it'll look somewhat greyish. Just make a new layer, paintbucket it with grey, and lower the opacity to ~10. You could also select the background layer and go to Image > Ajustments > Hue/Saturation and lower the saturation level to your liking. Both methods work well.
Posted 17 years ago2007-02-23 17:46:43 UTC Post #213497
Once again I will link to this thread.

http://www.twhl.co.za/forums.php?action=viewthread&str=rimrook+texture&type=1&pg=1&id=12831

Download Rimrooks texture tutorials and "Texture Kit" from there. Helped me a lot.

Helped me make this. :)
User posted image
monster_urby monster_urbyGoldsourcerer
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