I'm working on a point in the map for the TWHL mix. The player has to do something in order to release a button. At the moment, as I'm still working on it, I'm using a button levitating cube. But that's not the problem. The button activates a func_door_rotating that appears out of the wall. That's good. What's supposed to happen next is a bar slides out from between the two parts of the f_d_r offering the player the new button.
That's not what happens right now.
Right now, as soon as I hit the button and the multimanager runs for a second, the rotating comes out fine, and the bar flies off as if it's running on it's own origin brush. And then it slides forwards. I don't want this to happen as this leaves the button pole and button in mid-air where the player can walk through it, oddly enough.
The pole is on a movewith the f_d_r (hiddenbutrot), and the button is on a movewith the pole (hiddenbutext).