I put a origin on the side of the door and used the "origin" texture and put the entity to func_door_rotating. I tied the door to func_door_rotating. I also tried setting the door to func_door but I still get this error.
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: C:PROGRA~1VALVEH~1toolshlcsg.exe "C:Program FilesSteamsteamappspass_teh_hyrupcounter-strikecstrikemapskmans_house"
Entering C:Program FilesSteamsteamappspass_teh_hyrupcounter-strikecstrikemapskmans_house.map
Error: Entity 2 has no visible brushes
Error: No visibile brushes
Description: All brushes are CLIP or ORIGIN (at least one must be normal/visible)
Howto Fix: self explanitory
--- END hlcsg ---