Adding Monsters to my Map Created 17 years ago2007-03-23 22:44:15 UTC by Nielubie Nielubie

Created 17 years ago2007-03-23 22:44:15 UTC by Nielubie Nielubie

Posted 17 years ago2007-03-23 22:44:15 UTC Post #216858
Hello everyone, I created my first map but before I let it go live I would like to add a few snarks to the map. I am able to use monster_scientist in my entity but monster_snark does not exist. Does anyone know how I can add the monster_snark to my entity Class?
Posted 17 years ago2007-03-23 23:18:08 UTC Post #216863
Let me just get this out of the way first:

Please, please, don't release your first map, because no matter how good you think it may be, it's probably going to suck, and you'll just be disappointed by the mediocre response.

And to answer your question, yes, there is a monster_snark. You do have the Half-Life FGD loaded, right?
Posted 17 years ago2007-03-25 07:56:49 UTC Post #217013
What's wrong with releasing his (or hers) first map? If you don't like it, don't go to it and it also doesn't matter if you get really bad comments coz you build on from it. And also the question was "how to add a snarks" not "can I add snarks". ANYWAY, the snark should be there like srry said. Check these stuff out if your still stuck:

For the FGD (if you don't have it or its old):
http://www.vlatitude.com/files.php (search the page for it no direct link for download)

For the snark info:
http://twhl.co.za/entityinfo.php?ent=monster_snark&game=1

For spawning snarks:
http://twhl.co.za/entityinfo.php?ent=monstermaker&game=1

Hope that helps! ;)
Posted 17 years ago2007-03-26 15:59:42 UTC Post #217127
There's no need to get unique feedback for your first map. You could just as easily look at any number of other people's first maps on here, and learn from their negative feedback, which is most likely going to apply to every first map, because they all suck. And doing that is way better than clogging up our already crowded map vault.

The first step to becoming a good mapper is admitting you won't get it right (or even slightly right) the first time. Don't make us see your mistakes, just hone your skills in private before releasing anything.
Posted 17 years ago2007-03-26 16:58:08 UTC Post #217139
The snarks do apear, but as you probebly know they die after a few seconds. use a monster maker to spawn them when the player gets close. Use trigger_once to trigger the monstermaker. The trigger_once is a brush based entity, it defines an area that when the player passes through it, it will activate an entity or a whole procces.
Create a brush textured with the AAAtrigger texture over the area you want the trigger to apply to. Choose the block and press Ctrl+T, write the name of the monstermaker(give it a name first) in the 'target' value. The trigger_once entity will be invisible and passible ingame. Trigger_once entities can only be activated once, Trigger_multiple can be triggered as many times as you like.

The snarks will be spawned when the player will pass through the trigger_once.
Posted 17 years ago2007-03-26 17:08:08 UTC Post #217143
I released my first one, however i spent a load of time on it to really try make it look like i wasn't such a noob.

A good practice is to map like the maps you see like the default HLDM maps, or even maps in HL single player. Learn to make things look correct and apply the textures correctly, as well as proportions, know how tall the player is compared to the surroundings. Also, play with lighting, that can make any map look really good, or bad.

Any other questions, bother me. I'll be glad to answer.
Rimrook RimrookSince 2003
Posted 17 years ago2007-03-26 22:09:45 UTC Post #217159
damn Elon, thats what I was going to say... :(
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