The Whole Half-Life
TWHL
Forums
Wiki
Vault
Competitions
Discord
More...
Journals
News
Polls
Members
Go
Go
Login
Email or Username
Password
Remember Me
Login
Forgot Your Password?
Register
The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured game:
Half-Life
by
Valve Software
Forums
Wiki
Vault
Competitions
Discord
Community
Journals
News
Polls
Members
Login/Register
Remember Me
Login
Forgot Your Password?
New user?
Create an account
Firing entities via console?
Created
17 years ago
2007-03-27 12:48:49 UTC
by
splatzone
Forums
HL Engine Discussion
View Thread
Created
17 years ago
2007-03-27 12:48:49 UTC
by
splatzone
splatzone
Posted
17 years ago
2007-03-27 12:48:49 UTC
Post #217212
In Source, you could fire entities using the console.
Is there a similar command for GoldSrc? Or does anyone know of a way to implement it?
splatzone
splatzone
Posted
17 years ago
2007-03-27 12:54:09 UTC
Post #217214
So if I include the spirit dlls etc in a minimod, I'd be able to do it?
Great! thanks for the fast reply.
splatzone
The Mad Carrot
Posted
17 years ago
2007-03-27 14:12:18 UTC
Post #217227
You have to change the moddir value in the liblist.gam file to the new name of your mod folder.
The Mad Carrot
Madcow
Posted
17 years ago
2007-03-27 15:03:38 UTC
Post #217230
How is it possible in source?
What command do you use?
Madcow
Spy zappin my udder
splatzone
Posted
17 years ago
2007-04-05 11:19:50 UTC
Post #218092
ent_fire <entity name> <parameters>
It fills it in as you go along, gives you the possible options
splatzone
The Mad Carrot
Posted
17 years ago
2007-04-05 11:45:34 UTC
Post #218094
That sounds like an Steam command. Does it work in Won HL as well?
Wait, ill try............. Nope, its an unkown command. :/
The Mad Carrot
splatzone
Posted
17 years ago
2007-04-10 09:11:36 UTC
Post #218589
The one I posted was for source
(ent_fire <entity name> <parameters>
It fills it in as you go along, gives you the possible options)
splatzone
You must be logged in to post a response.