Running into a small problem, hoping someone can shed some light on it for me. I compile a map just to test it and I get the following error:
hlrad: Error:
for Face 3884 (texture {foliage_dense) at
hlrad: Error: Bad surface extents (25479 x 15)
This texture is some trees on I put on a plate or box {brush really} on a wall. Then I set it to func_wall, render mode: solid-no light, fx amount: 255.
This map has no light environment but lighting that I placed around the map{ if that matters}. Any suggestions as to why I get this error?