button problems Created 17 years ago2007-04-21 16:08:33 UTC by ShinReiga ShinReiga

Created 17 years ago2007-04-21 16:08:33 UTC by ShinReiga ShinReiga

Posted 17 years ago2007-04-21 16:08:33 UTC Post #219693
wondering if someone could help...
i created a button. then, when the user walks over it, want to eqiup a shotgun in there hand.

i have the button and tried all the output functions (as in "via this input") and all that and correctly chose the target entity... but cant get the shotgun equipped

the shotgun is in the map and hidden behind a wall... but the idea is that its hidden until you walk over the button and the player auto equips it.....is that possible?

cheers!
Posted 17 years ago2007-04-21 17:59:52 UTC Post #219701
Try placing the gun above the button (Or where ever the player will be when he triggers it) and make a point_template beside it (It makes no difference where it is in the world). Then name the gun and set one of the point_template's entities to the name of that gun. Finally, make the button's output target the point_template to "ForceSpawn" when it's triggered.
Posted 17 years ago2007-04-22 13:11:46 UTC Post #219781
sorry about the late reply man ... trying it now .. let you know how it goes!
nice one
Posted 17 years ago2007-04-22 13:36:19 UTC Post #219784
first time mate! is there anything you cant help me with !?

nice one dude ... kudos
Posted 17 years ago2007-04-22 21:35:01 UTC Post #219835
No problemo :cool:
Posted 17 years ago2007-04-22 22:31:28 UTC Post #219837
hahaha ok..
got another one for you ...
wanna shoot a created button ... which then extinguishes a env_fire on on the map...
at the moment i can only disable the env_fire...any ideas why it wount die out?
Posted 17 years ago2007-04-22 22:33:06 UTC Post #219839
I haven't messed with env_fires before. I'll go screw around in Hammer for a little and see if I can answer your question.
Posted 17 years ago2007-04-22 22:49:55 UTC Post #219843
nice one cheers!
Posted 17 years ago2007-04-24 00:04:28 UTC Post #219933
2nd call to see if anyone can help with extinguishing an env_fire natually...rather than removing or killing it...

cheers!
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