I believe that many already checked the map but if you didn't:
http://twhl.co.za/mapvault_map.php?id=4480
I already fixed all the problems and added a few more details. But now I feel that such a map shouldnt be left like that. It should be extended to a mod, this map will be the ending of the mod, I'll place an artifact on that small plate next to the statue. Getting it is the goal of the whole mod.
The mod will have puzzles, traps and fights. It will be mostly connected to the water element. Though I can't garanty there wont be enemies connected to other elements, it is very hard to pick monsters from the Hl1 that fit the theme.
The layout of the mod is simple. There is the main area where you start in the middle. From it you can either go to two diffrent areas.
Those areas will be built around a monster, like the blast pit or the pit of the worm's nest. The idea is quite similar to the one in both of those chapters, you run around the monster avoiding it's attacks and there are many side puzzles in the rooms connected to the monster's room.
You need to collect some keys and that will open doors to diffrent rooms connected to the monster till you get two ruins.
The two ruins open the path to the temple of water!
Thats the main idea. My problem is where can I find two monsters that'll fit in those rooms and still fit with the theme. Monsters that doesn't have to be aliens, that can be deamonic creatures. The tenticle is fine but there aren't any other creatures that are as big. The big baby boss(the Hl1 boss) doesn't fit the theme at all and he is too big. The gronach can be killed even without explosives, and the grag... I'll use it in another part of the level.
The only solution to my problem is to make this a opfor mod. This way I'll have the worm to place in the second room, and lots of cool weapons. I will also have a few new enemies that'll fit the theme. Like the pit drone... and maybe the voltigore, but I'm not sure.
What game should I use Hl1 or Opfor? After all opfor is just an improvment of Hl1, it got everything Hl1 has.