Nihiliant Created 16 years ago2007-05-02 10:16:03 UTC by Skals Skals

Created 16 years ago2007-05-02 10:16:03 UTC by Skals Skals

Posted 16 years ago2007-05-02 10:16:03 UTC Post #220696
(sorry if i mistspelt the name)

well in my map i have a big bad nihiliant and a small tiny player :biggrin: well any way. let me make this short.

i map for hl:1 and i want a little help on da monster.

when the player kills the nihiliant i want nihil to fly away in great pain instead of dieing, is this posile?
Skals SkalsLevel Designer
Posted 16 years ago2007-05-02 15:06:14 UTC Post #220738
You could do this with coding...

or...

Make the trigger condition property 50%, so that when it has 50% of its health left, you trigger the monster to fly away, and whatever end scene you want.

It would work, I think... I've never used a nihilanth, but its worth a shot...
Posted 16 years ago2007-05-02 15:27:13 UTC Post #220741
I believe Nihilanth always rises when its dying.
The Mad Carrot The Mad CarrotMad Carrot
Posted 16 years ago2007-05-02 18:14:09 UTC Post #220768
yeah, but I think he wants it... not to blow up...
Posted 16 years ago2007-05-04 14:24:43 UTC Post #220983
yah :P

i just want it to fly away, when i finish my mod u will see what i meen :) im not giving away my :cyclops: idea lol

ok ill try the one u said.
Skals SkalsLevel Designer
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