Hello again.
I've got a door that can be opened both with a button AND by a trigger_multiple. BUT it can also be locked from another location (another button in the control room). I've set up a non-solid func_breakable around the edge of the door which 'killtarget's the door. Everything working fine.
Problem is, I don't want to kill the door permanently.
Now, I've read a few posts here and it sounds like you CAN'T bring an entity back once it's been 'killtarget'ed. So does anyone know of another way I can have a working door that can be opened by a button, opened by a trigger_multiple AND locked from another location AND destroyed AND brought back for the next round?
Jus' wondering...