de_daybreak Created 17 years ago2007-05-18 04:10:37 UTC by Biax Biax

Created 17 years ago2007-05-18 04:10:37 UTC by Biax Biax

Posted 17 years ago2007-05-18 04:10:37 UTC Post #222513
This is a map I've been working on between my ridiculous workload for uni. It's the second Source map I've ever made, and I'm still getting used to alot of things.

The lighting is somewhat off because I can't build the cubemaps, but it's still looking pretty good, imo. It's a bomb defusal map, and it's probably going to end up being way too huge to be properly playable, who knows. I've only got the middle section of the map done so far, here's how it's looking:

User posted image
User posted image
User posted image


:nuts:
Posted 17 years ago2007-05-18 04:34:24 UTC Post #222515
oooh. the second shot is very atmospheric. Looks nice.

Keep us posted.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-05-18 04:42:31 UTC Post #222517
Can't build cubmaps? Why?

Looks good though.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-05-18 05:00:47 UTC Post #222522
Thanks :). When I try to build the cubemaps it says "Could not load vtex.dll". And I scratch my head. I did a bit of a scour on the net to find a solution, but there doesn't seem to be any info on the problem. :
Posted 17 years ago2007-05-18 06:16:53 UTC Post #222523
Peculiar.

Have you tried a re-install?
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-05-18 06:19:31 UTC Post #222525
Not as of yet. In the mean time I've uploaded the BSP for some charitable individual to give building the cubemaps a lash. Or for anyone to just have a look around
Check it out
Posted 17 years ago2007-05-18 06:46:47 UTC Post #222529
Oooh pretty! I commented on the map vault, before noticing this thread.

I'll have a look when I'm home from work........
Posted 17 years ago2007-05-18 18:58:24 UTC Post #222584
I worked on blocking alot more of the level out...it was pretty complicated. Who said caves are a good idea?

I'm hoping to block the whole level out, then work in the rest of the details, let's see how long I can restrain myself...
Posted 17 years ago2007-05-19 18:42:12 UTC Post #222671
The interior needs some work, but the last two shots look very nice. Great atmosphere.
Posted 17 years ago2007-05-20 07:49:05 UTC Post #222711
Thanks. The interior is just sort of roughed in for the moment. I want to make models of old band saws and bench clamps and stuff like that to fill that space in, so its not just bare benches. Might replace the light bulbs in there with hanging bulbs with shades, too.

EDIT: Doing more blocking in and looked at it for a second and thought it looked just like graffiti tag, check it out;
User posted image


Mmmm caves. I'm getting close to having all the blocking in done now...the map is insanely huge, or at least looks it. I think it's going to take alot of balancing to get it even remotely good.

EDIT: Blocking all done. Not looking forward to the obscene amount of displacement geo-painting I'm going to have to do...o well
Posted 17 years ago2007-05-21 08:31:37 UTC Post #222811
Looks awfully plain and boring, Same ol' HL2 props.

There's nothing really special about it.
Posted 17 years ago2007-05-21 10:59:35 UTC Post #222818
Indeed. I hope to introduce custom models, and reskin the trees and stuff maybe. Maybe search around for some custom textures, or make my own. All depends on how much time I've got.

It'd be nice to replace the truck with an old 30s one or something too...
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