The Citizen Preview Created 17 years ago2007-05-17 14:59:39 UTC by Playbus Playbus

Created 17 years ago2007-05-17 14:59:39 UTC by Playbus Playbus

Posted 17 years ago2007-05-17 14:59:39 UTC Post #222433
I wanted to not say much about this and just show you it all when it was finished. But I've had a few beers tonight, and I just can't help myself.

This is a small taste of the project I've been working on which I based on Kasperg's unfinished HL2 work. I've spent a lot of the last several weeks doing very little else. I have learned a LOT from expanding Kaspergs work, and now I'm creating my own new areas which I think look much, much better than anything I've done previously.

I've taken these screenshots with the objective of not giving away any of the story or gameplay ... those things will remain as secret as possible until it's finished.

Kasperg, of course, if you want to know exactly what's going on then you just have to PM me.

All I will say publically now, is that you play the part of a normal civilian.

I'm confident that you're going to be impressed with the mechanics of the gameplay. You can't see that side of it in these pictures. I've also done a lot of work on ambient sound, and me and my band have even recorded a custom soundtrack for it. ;)

The project is about 30% complete. The pictures are all from the early stages of the game, as they're the only areas so far which are anywhere near approaching completion. There will be 5 maps in the scenario, one will be a driving section.

I've had a bit of a delay in the last week while waiting for one of my voice actors to send me his WAV's (there are 5 custom voice actors so far, with more planned) which for various reasons has slowed my progress on one particular area.

I estimate at least another couple of months before I'm ready to release it.

Thankyou Kasperg, for the chance to do this. I've learned soooo much.

Click the pictures to enlarge them...(I hope this works)

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(sorry about the crowbar being there, it's unlikely you'd have it by that point, but I was cheating!)

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The sky looks a lot more white than it really is in game, for some reason.

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Posted 17 years ago2007-05-17 16:03:27 UTC Post #222443
Nice! As for the last screen - is that murky water or chocolate pudding? :nuts:

Also, did Kasperg send you the unfinished maps or something, or did you recreate it?
Posted 17 years ago2007-05-17 16:09:53 UTC Post #222445
heheh, tis chocolate pudding, of course ;)

The stuff of Kasperg's that I began with is freely available in the unfinished maps section. Here:-

http://twhl.co.za/mapvault_map.php?id=4518

So when you see the final thing you'll able to see just how much work I've done. :)
Posted 17 years ago2007-05-17 19:06:30 UTC Post #222478
I love how the building looks like from the exterior in the first shot. And the smaller one next to it also looks great. From my POV, you could add even more buildings to the skybox, it looks kind of empty from those angles.
On the second picture, I see you changed the sun angles for the map. While it still looks good, now sunlight only reaches the floors and not the walls (the sofa with npc sitting on it can explain what I mean).
Other than that, it's looking better. The rest of the 100% Playbus maps look as good as (some even better) the others.
I'd like to contribute with at least another area. I was thinking of turning the "construction site" type of map I'm making into a playable arena. PM if you think it's possible to incorporate something like that, and we'll talk about more details.
Posted 17 years ago2007-05-18 03:48:57 UTC Post #222512
I almost fainted with glee when I read that last post. :D :D

About the sunlight angles, I want to ask your advice on those, Kasperg but I will do so in the PM which I'll send you this morning. The ones shown in the picture are just from my latest test compile (I have about 10 different versions of that area because lighting is hard for me to visualise in my head and so I do it by trial and error.

Oh yes, I definately would love you to contribute more, Kasperg. If you make something, I'll fit it in there. I'll send you more specific details of how I've set the story up in a PM, and we can talk about it.

Wheee!

dances away
Posted 17 years ago2007-05-18 06:25:18 UTC Post #222526
This gameplay mechanic...I wonder if it is more exploring and puzzle based.
Nice pictures. Can't really think of anything bad so carry on.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2007-05-18 06:48:10 UTC Post #222530
There are numerous puzzles and exploration sections (with lots of incidental scenes) .... but there's a couple of other things too ... which I really want to tell you about ... but I won't because the surprise will be so much better when you actually see it yourself without any buildup.....;)
Posted 17 years ago2007-05-18 09:44:09 UTC Post #222537
Looks great. Can't wait to give this a go!
Tetsu0 Tetsu0Positive Chaos
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